There are two types of battles, one of them pits two teams in a very creative tower push scenario. In this mode both teams start on opposing sides of the field and must wind through
narrow pathways and open fields to assault the opponents towers, with neutral spots on the map that give bonus funds to purchase armor, potions, scrolls, etc.
Once past the first towers there are still more towers, base commanders which are powerful creatures immune to many powers, base points, the headquarters, and this all while fighting off the other team as they frantically defend their home. Once you make it through all that there is one more thing which I love about this game, a Boss Battle! With the headquarters destroyed a Boss spawns and then it’s one last all out war as the opponents fight beside their last champion in the hopes of pushing you back, then it is over as the word victory splashes across the screen to a very satisfying feeling of accomplishment.
The other mode is a Battle Royale in which kill count is the only objective and gaining levels is timed rather than exp based. While this may seem kind of odd for such a strongly PvP style match it allows the mid and late game play to be just as exciting, preventing one team from running
away with the whole match in the first couple minutes. This really seems to prevent the hassle of people leaving mid-match, although an indicator that warns if someone leaves their matches a lot does a fair job of discouraging that as well. Both modes rely heavily on teamwork so a bad team will really make some games rough, LOCO is oriented towards a group achieving victory over individual game-play. That doesn’t mean an awesome player can’t turn a match around, just that it is in everyone’s best interest for their team to be as strong as possible too. Competition is evident even while waiting for the next match as different groups and teams talk about plans, strategies, and builds with arguments about who has the best almost non-stop. In fact the only thing you see more than opinions are the spam-bots hawking their wares, like a lot of these type games that are out they haunt these chat channels too.
Overall this game has some really fun elements and the opportunity for fierce competitions. It has its drawbacks, mainly spam-bots and it can be very time consuming with matches lasting from 20-60 minutes, but this time flies by and is only a problem because real life intrudes on game time. The resemblance to the previously mentioned big hits is based more off the genre than the games and is presented in a fresh and exciting way. Land of Chaos Online should have a pretty bright future in front of it.
A great reference for the game is the Book of Heroes which gives character ability graphs and more.