The game’s graphics are nowhere near the quality of today’s top games, but that obviously wasn’t what the developers were aiming for, they were aiming for fun gameplay. To quote the co-founder of Epicenter Studios, Bryan Jury, “”She may not be the prettiest girl at the dance, but boy we think she can really dance.” I enjoyed getting a chance to review this game and look forward to more interesting and ingenious titles from Epicenter studios in the future.
One last note, this game was developed by big fans of The Typing of the Dead, for those that may have increased your typing skills by destroying zombies, I highly recommend taking a look at this title, it’s a great game to get away from
the norm, while also getting your learning curve up for playing some serious expert level Rock Band.
The Good:
Ingenious Idea and creativity for a game, definitely a step away from the normal uses for guitar and music peripherals. It was humorous, while also adding addictively fun gameplay and even a co-op mode for playing with a friend. I absoloutely enjoyed some of the boss battles and hearing some of the comedy and put downs that came about from rescuing some characters in the game, it definitely brought about quite a few smiles and chuckles from one joke after the next.
The Bad:
One of the things that frustrated me about the gameplay was trying to figure out which zombie/monster’s color code I was suppose to key in when a horde of them approached, the game did a decent job of autopredicting which one you meant to destroy by analysing the first key press, but often times my first key press was not what I meant to hit and so it would attack a totally different monster than I intended. My only other gripe was that, at times, for me the game got a little repetitive, it would have been nice to find some alternate ways to kill zombies and monsters then just following a set of colored notes to be strummed in, maybe a few puzzles to solve or even a maze where a different color note would make your character travel a different path, something to put a break in the monotony that seemed like same ol’ gameplay after a while.