In campaign mode the gameplay itself was fascinating and way beyond what you would call your typical shoot-em up. For starters, there are slow time features enabled whenever you stun an enemy, giving you ample time to decide their fate. You can slide your way into a group of enemies which will send them sprawling into the air and if you miss one there was always a melee kick option that also stuns/sends them reeling. There is also a new weapon to leash your enemies and pull them to you, similar to what Scorpion has in Mortal Kombat series, but with the added slow down time feature as the enemies are pulled towards you, giving you ample time to decide how you want to end their fate, for example a headshot or maybe a kick into outlying pipe.

There are a total of 8 different weapons to use, from pistols and rifles to sniper scopes, grenade ball launchers and even a bola like launcher that has two remote explosives attached to a chain that it could fling. Each weapon has a charge/special shot that each can do, it adds a whole new level to the carnage, with so many different ways to kill enemies the choices almost seem limitless.
For the objective crazed fanatic in all gamers they included a new SkillShot feature, which actually was tied quite well into the story line later in the campaign, and can best be described as killing your enemy with skill instead of just button mashing. Some prime examples of these skillshots would be headshots, ballshots or buttshots. Other skillshots can be gained by causing your enemy to fly into an environmental hazard such as impaling themselves on steel rods, or being flung into a cactus, or a string of electrical cables.

Some of my favourite skillshots were shooting out an enemy’s legs as they are running towards you, or blasting them across the map with a sniper scope that had remote bullet capabilities that allowed for targeting any part of an enemy during the bullet’s final seconds of flight.