Now there is a certain skill set that will need to be learned in order to commit the crimes or punish the guilty. They say that it’s not just a login and start killing scenario. You’ll have to spend weeks getting a character up to snuff in order to commit these crimes. You can have an ax, but don’t know how to use it to harm another player, that’s a skill that you need to learn.
That means, committing crimes puts your characters in harm’s way and you have more to lose. So if you run around killing newbs, they could come find you and take you out if you are logged out when they summon you. Dying is hard they say, but it could happen and the world’s rules really do try to dissuade you from doing it. So you would-be Dexters (like myself) will need to be prepared.

And prepared you can be. For example you can build defensive structures that will help protect you and your settlement. You can also build braziers that will attack other players who are trespassing or attacking you. Now if you got a team of players together, a gang per se, you might be able to build a strong enough settlement to fend off revenge-seeking players. It’s definitely something interesting to think about in this game.
Of course, the larger settlements that don’t want you killing and plundering can have all of the same defenses in place as well and so that will make it even harder to continue a life of crime. But I can tell you honestly, I still want to go do it and see how much I and a small group could get away with. It could even give rise to bounty hunters who then go seek revenge for you, collect payment and take on the aggro with the other, "bad", players. All quite fascinating really.
Inspirationals are items that, when you study them, fill up your gauges which can then be poured into skills. There is also food which, when eaten, then restores your humors. The humors - black bile, white bile, blood and phlegm - are the four main resources of your character which equate to things like health, energy, etc.

There are other items that can be collected for the crafting portion of the game. Things like baskets, fireplaces, etc all have components. So when you want to build something you have a blueprint that you then place on the map which is a construction site. Then you get the pieces that are required and drop them off at the construction site in order for the item to be built. Many items that are components in building can be found in several different ways, either just randomly lying around or from quarrying, woodcutting, mining, etc.
The world itself is quite large, on the alpha it’s 25km by 25km, and the world is mutable. You can actually dig holes and change the face of the landscape. That world is, of course, persistent so that whatever you do to it can be seen by others in the world and it will remain.