Crusader Kings 2 Review (Windows PC)

Item reviewed: Crusader Kings 2 on PC |
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This game really feels like an RTS up on a continental scale. Players might not see all the individual Military units, but you can control technology level of numerous areas. The only criticism is that these tech changes aren’t visceral. They don’t feel like they do much. RTS players are used to seeing new units, new production facilities, and different attack animations. This game changes some taxing figure, affects some social variable, or enhances your warmongering numbers. These aren’t max numbers, but several sections have been progressed and there just wasn’t a way to quantify the results. Should a player focus on one major benefit, or increment each one over a longer period? It was hard to tell what strategy made a difference.
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| Our Rating for Crusader Kings 2 Review (Windows PC) | |
| 9.5 | Replay For those interested in the game style, this borders on nearly infinite replay: Pick one fiefdom, play 400 years, pick a different fiefdom, repeat. |
| 9.0 | Graphics The first things to draw my attention were the map content, the border clarity, and the choices to view your territory: by finding a way to make map-based strategy visually engaging Paradox WINS. |
| 7.5 | Sound Period appropriate music, sweeping symphonic tunes, and dramatic scores while scheming revenge on your Nephew for killing your Marshall. |
| 9.0 | Gameplay The messages from your Vassals are entertaining, the variation in the outcomes is engaging, and the array of choices means picking the same thing twice is almost out of the question. |
| 8.0 | Multiplayer/Online Content This supports up to 32 players!!! 32 player strategy game = brain �sploded! |
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9.0
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Overall This game is fantastic. I typically don�t go for this style of game, but Paradox has made me a believer. With so much depth to the content, I�m still learning new things daily with this game that make me appreciate it more. |
















The only moniker that even gets close is “Socio-Economic-Political Simulation.” Wealth passes with death to your Heir, Prestige adds up as Heirs gain power and pass on, Piety is tracked and added in over time, and the list continues. At one point, the King’s wife was also his Spymaster and would send messages like “Dearest Husband: it is with great regret that I must inform you of a plot to poison you.” Children point out their aspirations such as plans to marry a Ruler, or hopes of becoming your Chancellor. Deal with each on its own or intervene to ensure the King’s will is felt directly.
Graphics are stunning with many options to view your Kingdom, Empire, Religion, Diplomatic ties, and more. Zoom in for a view of siege engines and Cabinet members, or zoom out and watch the numbers fly. Like most “simulation” games there is a Time function to speed things up, and then the action really whizzes by!




