The Nano Suit, therefore, hasn’t received any upgrades due to the game being set not only in the same universe as Crysis, but in the same timeframe. Strength, stealth, speed and armour are the four modes of combat your suit can adopt, and considered use of each speciality is required to take on the prolific NKA streaming from the coastline forests, and also to tailor the game to your own preferred playing style. This essentially means that a ball-outs run’n’gun gamer can go hell for leather through the rife jungle setting, blowing stuff up and taking names. But if you prefer stealth to brawn, Crysis (and, by direct extension, Crysis Warhead) is more than capable of catering for a more strategic sneak through the bush.

I don’t want to give much away regarding the parts of the game when you engage the aliens, as this is a superb part of the Crysis storyline, but it’s worth noting that in Warhead, the second phase of enemy entanglement comes a lot sooner than in the original game. This is one of the first significant areas of improvement players will notice; the long, often empty hikes through the wonderful scenery have been severely curtailed in Warhead – much to the game’s benefit.
And this is the area that’s going to divide those FPS aficionados. Warhead is a short game. To some, the five or so hours it takes to blast and weave from beginning to end will make this feel like an add-on mission to the original game, and not worth the price. Others will appreciate the far tighter design that keeps the action on full-boil without the railroaded scenery-spotting the first game was rife with. Either way, those five hours will whip you up into the prerequisite FPS frenzy you’re expecting, and deliver a far more gratifying ending than the rather rushed climax of the original.