Hypernia Hosting Corp. announced today their new strategic partnership with BigWorld, headquartered in Canberra, Australia with offices in the United States, Japan, China and Europe. BigWorld licenses its middleware platform to game studios and publishers around the world to build successful next-generation MMOGs and Virtual Worlds.
BigWorld – with titles launched on its technology solution in numerous territories – has delivered on years of intensive R&D, testing and deployment and is the first middleware technology company to develop MMOG "game making" software solely for the purpose of providing the world’s best gaming companies the tools to easily make MMOG games without losing years in development costs. Their technology lets game companies focus on making great games and continuing to update and expand them, while Hypernia provides the infrastructure with true month-to-month scalability that mitigates the risk normally required to support an online game.
Big World has dozens of licensees and games that will immediately be able to take advantage of this new partnership. Online game publishers need hosting and game development tools to create online gaming businesses. Without these, the publishers are put in a dangerous position of having to reinvent the wheel and become a hosting company. If companies do this, they become inflexible, and are forced to make huge CAPEX purchases for tool development and hardware purchases. Until now, online game publishers had to "do it themselves" and were at the mercy of an infant hosting market and worse, one that did not understand the business of gaming.
With Hypernia, BigWorld’s customers can license their software while being assured that a top level company with a proven track record of high quality service will be there with them for the long run. With the pipeline provided by Bigworld and the familiarity Hypernia has with BigWorld’s software and hosting requirements, it makes the process much easier to transition from development to servicing customers online. Also, with Hypernia providing all the equipment for its clients, game companies have more freedom to self publish and enjoy more control over their destinies.



























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