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Sibblingz Brings Cross-Platform to Social Game Design
Posted by Christophor Rick,

55 days ago Dec 8, 2009 14:22

Sibblingz, Inc. announced the world’s first cloud based social game framework that enables game developers to quickly design and build social games using virtual goods and micro-transactions for users to access across multiple front-ends.

Unlike other attempts in social gaming to provide games on the web, social networks and mobile devices, the Sibblingz framework actually enables the same game to be played in the same social context across Facebook, the iPhone and the Web. Facebook Connect is supported in the framework across all three channels in order to support the common social context.

"I am really excited about offering a universal social gaming framework that will let users play the same game with their friends anytime, anywhere," said Ben Savage, co-founder of Sibblingz. "We believe this is interesting to both indie developers and large corporations who want to deploy their entertainment content once across multiple channels."

They say that a gamer will be able to play one game on Facebook, switch to their iPhone and then even switch again to the web and continue to play. This could easily be done the way I see it. We have already seen games cross the web/Facebook barrier and the iPhone has a browser. But it also has the capability to host an application that could easily tie into the Facebook API so

Private Beta Program

Sibblingz begins its private beta today and interested game developers can view a demo of a multi-channel social game and sign up on www.sibblingz.com. Selected private beta partners will have no upfront costs to develop on the Sibblingz framework. Instead the only cost of doing business with Sibblingz is based on a revenue sharing program.

Sibblingz Framework: How it Works

Developing a social game in the Sibblingz framework involves three simple steps:

a. Choose a social game design

b. Develop the game and plug it into the common framework for the Facebook, iPhone or Web game: in any order of the developer’s choosing.

c. Leverage the framework to access a common game back-end located in a cloud server farm, so the user’s social game is shared across all the front-ends.

From the end user perspective they can play the game anytime, anywhere: log into Facebook at work and send a friend challenge, then buy some virtual goods while standing in line at a coffee shop using a mobile phone, and finally play for an hour late at night in a web-based mini-game to earn points or currency.

Availability and Pricing

Sibblingz Framework is available now for selected private beta partners, who may contact Sibblingz directly, or sign up at www.sibblingz.com.

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