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A Tale in the Desert 5 to Features New Mining System
Posted by Christophor Rick (TheSuperGuido),

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90 days ago May 7, 2010 04:12

eGenesis is pleased to announce a sneak peek at a brand new mining system which will go live in A Tale in the Desert (ATitD) 5, just a few months away.  The "Welcome Back" weekend will start on Friday, May 7, 2010 at Noon and ends Sunday, May 9, 2010 at Noon (all times Eastern).  Events will be live on both the main shard and Bastet.

Mining has seen a revamp in every telling.  The new system is yet another version of mining, and is unlike the previous ones, in that it has a built in social mechanism and introduces a new mini-game mechanic to ATitD.

"As I’ve coded this mining system, naturally I’ve had to playtest it," says Andrew Tepper, President of eGenesis.  "Frequently I’ll find that I’ve been ’playtesting’ for upwards of a half hour, when I’ll realize that I should be coding, not playing!"

For more information on the mining system, please read the most recent newsletter on ATitD.com.

In addition to the sneak preview of Tale 5s mining system, there will be a medley of conflict tournaments and some exciting roleplaying events held over the weekend.

Individuals interested in A Tale in the Desert today can download the client from http://atitd.com.  24 hours of free play time are available as a trial. 

A Tale in the Desert is a unique massive online game.  It has absolutely no combat and death is rare. Within the game is one of the most complex trade skill systems that have ever been created. This is coupled with tests in various disciplines that challenge players to work together or against each other. There is a discipline to meet almost any interest.  Perhaps most unique is that the game actually has an ending and a new telling starts up with players back at ground zero.

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