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AI War: Fleet Command Updated to v3.120
Posted by Christophor Rick,

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Yesterday May 8, 2010 04:17

Arcen’s primary focus has still been on Tidalis since the release of the last massive 3.060 update to AI War: Fleet Command, but nonetheless a ton has been happening. The AI has learned some new tricks, performance and balance are better than ever, Golems (from The Zenith Remnant) are vastly more useful, and groundwork was done for a lot of features that they are planning on expanding over the coming months (auto-generated epilogues, AI Plots, and so forth).

Here’s the list of particularly notable features out of the typical-for-Arcen hundreds of changes:

-Major new Border Aggression behavior for the AI is the largest single new addition to the AI since Cross Planet Attacks were introduced.
-Four new Heavy Beam Cannons (Mark I-IV).
-Huge performance improvements for the largest battles, game loading, and more.
-Focus fire control node options added, along with other various new control nodes.
-Many various improvements to ship autofire targeting in general.
-Many significantly rebalanced units, including MLRS, Anti-Armor, Transports, Sentinel Frigates, Scout Starships, all melee ships, mines, all Golems. Many of these units are like all-new (and much more useful) ships.
-ClearType text is now used, resulting in vastly more attractive fonts.
-New AI modifiers for optional less-Tower-Defense-inspired gameplay for advanced players: No Wave Warnings, Cross Planet Waves
-New AI Plots feature for more exciting endgames: the first one, Avenger, is now available and more will come in the coming months.
-New lobby options for starting with a largely invisible galaxy which is only revealed as exploration is undertaken (normally you can see all the planets and their connections, just not any details whatsoever about the planets).
-Dozens upon dozens of other, smaller, balance tweaks, interface tweaks, and bugfixes.

Arcen will switch to bi-monthly official updates as it fits their schedule and testing cycle better. New beta versions come out regularly a couple of times per week, so you can always keep up to date on the latest and greatest inwork features through the AI War forums or via the in-game updater.

New to the game?  You can download a trial version of the game, or purchase a license key to unlock the full version.  If you already have the game or demo installed, just use the “Updates” button inside the game to get the latest patch.

Prev: The Guild 2 Gets Patched
Next: Rude Gameware Goes Primal

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