The US Playstation Blog posted a couple interviews from GamesCom including one with Bruce Oberg, Co-founder of Sucker Punch and Steven Ter Heide, Senior Producer on Killzone 3.
James Gallagher: From what I’ve seen, you seem to have been working particularly hard on the game’s graphics. Has this been an area in which you’ve placed special focus?
Bruce Oberg, Co-Founder, Sucker Punch Productions: We’ve tried to leave no stone unturned in just about every facet of the game and the graphics have been helped by us having another year of learning about PlayStation 3 under our belt. We’re able to use more of the cell processors now than we finished the first inFAMOUS, so we can have more characters on-screen, more complicated shaders, and much greater layering.
Read more: gamescom: inFAMOUS 2 Interview
Find out further details around the explosive mode from the game’s Senior Producer, Steven Ter Heide in this video interview direct from gamescom.
Read more: gamescom: Killzone 3 Video Interview with Steven Ter Heide






















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