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Microsoft Corrects Kinect for Seated Gamers
Posted by Christophor Rick (TheSuperGuido),


2 days ago Oct 18, 2010 13:38

Kinect has had some issues during its development with both accuracy and with seated gamers. It couldn’t comprehend the fact that you were sitting as it was trying to use the base of your spine as the primary locaiton.

Today Eurogamer is reporting that they’ve solved that problem through a software upgrade. The problem was that it couldn’t quite figure out how your knees might be higher than your spine at all times (for example, in some seated positions).

A developer is reporting that the new software now makes the base node the back of the neck instead of the base of the spine and so all is peachy keen in the MS movement-based system.

Unfortunately, many launch day games will have the old code in them and will probably exhibit some problems until patches and updates and be pushed out to the public so that the game and software are in sync. So no being lazy when you first get your Kinect. It’ll be up and at ’em to play it right or not at all.

There will be some games that are able to take advantage of sitting and lying on the floor but they were all coded in-house at the developers as the games needed it. Moving forward everyone will be able to use a standard set of libraries and that should make development a lot smoother and more cohesive, meaning better games, faster. Well, we can hope, can’t we?

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