Marvel vs. Capcom 3 Ryota Niitsuma Q and A
Over at the European Playstation blog, Roland Fauster caught up with Marvel vs. Capcom 3: Fate of Two Worlds game producer Ryota Niitsuma and squeezed the answers to some questions out of him. Here’s part of the Q & A, see the original post at the Playstation Europe Blog.
Several years have passed since Marvel vs. Capcom 2 and the game established a huge fanbase. Why did the series almost die and why is it coming back to life now?
Unfortunately, it’s hard to really say why MvC almost died, but since it was originally quite popular, and because there has been a recent surge in fighting game popularity, the renaissance came about rather organically.
I guess it was a lot easier for you to pick out the Capcom characters appearing in the game than it was the Marvel characters. How did your collaboration with Marvel work out?
Actually, since we wanted to preserve the sense of each of the respective worlds of the Capcom characters featured in this game, we had frequent discussions with the people in charge of each franchise, which turned out just as difficult. Marvel, on the other hand, was very respectful of our position—as we were of theirs—and were very helpful in discussing what characters would be popular and suitable for a video game.
Do you plan any DLC?
As of now, we’ve confirmed the decision to release two downloadable characters, but nothing else has been decided. We are considering a number of possibilities, so please stay tuned.




















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