More inFAMOUS 2 Karma System Details
Sucker Punch dropped by the US Playstation Blog last week and dropped details on the changes to the karma system in inFAMOUS 2. Here’s some of what they had to say.
I think most of us at Sucker Punch have noticed the days starting to blur together a bit. So while I had a quiet moment here on Southwest Flight 651, I
thought I’d put the time to good use and give you an update on our progress with I2 (inFAMOUS 2) … Ken’s post from last week got the ball rolling, let’s see if I can spill some more beans on the Karma system…
When we took a look at the Karma system in I1 (inFAMOUS, the first game) we wanted to keep the successful stuff, but also make improvements … As a top line, we knew we wanted to continue to offer players the choice and responsibility that comes along with having powers. This is one of the central themes of many archetype super-hero stories, as well as an interesting exploration of the relationship between power, responsibility and the test of character that powers bring. So, that had to stay.But on the flip side, we got feedback from fans that some of the choices felt too mechanical, and they wanted their choices to have more meaning in the narrative and in the world. So, our challenge within inFAMOUS 2 was to make these choices more real, more believable, and yet still keep them visible and clear to the players.
You can read the rest of the post at : What Goes Around Comes Around: More on the inFAMOUS 2 Karma System




















thought I’d put the time to good use and give you an update on our progress with I2 (
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