Rocksteady Reveals New Batman Arkham City Details
The Playstation Blog had a Q&A with Rocksteady since the game is set for release next week. Information revealed includes that fact that there will be 33 different upgrades (up from 20), gadgets, including the starting load out of Batarang, Bat Claw, Remote Batarang, Explosive Gel and Cryptographic Sequencer all with new features and gadgets how total 12 (from 8), including the remote electrical charge and freeze blast.

Gotham City navigation was changed and with a wide open, vertical space, Batman got an update to he glide system. You can throw Batman into a dive to gain speed and momentum and then when combined with a grapple boost upgrade you can get to higher perches in the city.
No word on the Batcave, but the focus of the game is said to be the, "cerebral, the forensic, the psychological, being the world’s greatest detective and so forth. Those are all important elements, and we have them all in Arkham City."
Other elements they�ve worked on are things like diversity in boss fights, intelligent combat, the freeflow combat system has seen some additions like simultaneous counters (up to 3 enemies), projectile counters, beatdowns (quicker than takedowns), gadget combos.
Detective Mode got a little revamp as well and now it�s more like a research tool which is then turned off to move.
As an example, in Detective Mode now, the environment doesn’t look quite as clear. We pull the enemies out of the environment so you can identify and inspect them instantly but the environment itself doesn’t look quite as distinct. Then when you navigate, it will feel very natural to switch Detective Mode off. We still let the player use it when he wants to, though. We just had to find a more natural useage for it.
Challenge rooms, hidden areas, collectibles will all make a return as well. Sounds like there will be no vehicular combat in the game.
For the full Q&A head to the Playstation blog.


























