Advertise on the GDN Network
 
Tabletop Gaming gear PC Gaming News Xbox 360 News PS3 News PS2 News PSP News Wii News DS News Mobile Gaming News iPhone Gaming News
 
 
 
GDN Home
News Archives
Submit Article
GDN Newsletter
GDN Media Kit
Interviews
Reviews
Previews
Screenshots
GDN TV
Patches/Updates
Upcoming Releases
Publishers/Developers
Games List
Review Score Scale
Christophor Rick
The Art of the Press Re...
The Art of the Game Pre...


Race of Champions Launch
Gemini Wars
Batman: Arkham City - The Joker
Battlefield 3 Jay-z 99 problems
Cabela�s Survival: Shadows of Katmai Gameplay
Everquest Sneak Peek: Erillion
NASCAR Unleashed
A Hero`s Guide to Amalur
Zen Pinball 3D
F1 2011 Launch
Index � Story Print this news articleSend this page to a friend
  Jagged Alliance 2: Back in Action
  Articles | FAQ's & Guides | Achievements | Files | Screenshots | Videos | Cheats | Boards |
Amazon Buy Now | GameStop Buy Now | Online Buy Now | UK Buy Now |
Posted by GDN Staff, 2 days ago Oct 31, 2011 13:25

Plan and Go Combat System Revealed for Jagged Alliance: Back in Action

The seventh developer diary is available for Jagged Alliance: Back in Action and covers the plan and go combat system which lets you strategize before you begin.

Here�s the developer diary:

Having spoken at great length in the previous diaries about the technical basics of the game and in particular the level design, we’ll now turn our attention to the slightly less dry aspects of the game: the gameplay.

We’ll talk first about a new feature in Jagged Alliance: Back in Action: the Plan & Go system.

jagged alliance back in action planning mode

The Plan & Go system could be described as an extended “real time with pauses” system. Back in Action essentially runs in real time, but the game can be paused at any time. The player maintains control of the game events even during the pause, and can input more entries which can only be implemented when the pause is removed.

real time mode

This will already be familiar from other games, e.g. tactical RPGs such as Baldur’s Gate or Dragon Age: Origins. But what is new in Back in Action is the action timeline, whereby all the commands issued by the player while the game is paused are retained and listed. While in Baldur’s Gate players generally pause the game to issue an order, i.e. for the mage to make a fireball incant magic, and then continue the game only to pause it again several seconds later and issue a command to a fighter, in Back in Action you can issue a sequence of orders to several mercs to devise complex plans, so we like to refer to pause mode as planning mode.

All the orders you have given are not only shown in the action timeline as an overall strategy, but are displayed in the game world as markers, so you can see exactly which mercs will carry out which commands and in which order. Think of this process as a sort of table on which you can design a raid and refine it for as long as you want; only when you press the space bar to exit pause mode and quit planning mode to resume the game can you then observe how effective your plan is. You can of course pause the game the moment anything goes wrong, and then tweak your plan accordingly. When you revert to planning mode, you will again see all the current commands you have issued to your mercs.

again planning mode

The knack with the planning mode is that you can now synchronize your actions: for example, you can order Shadow to sneak around the enemy base to launch an ambush and attack a guard there, as meanwhile you bring Igor out from behind cover to take aim at an enemy. If you now want to stop Igor opening fire immediately, thereby raising the alarm among all the enemies before Shadow can get half-way to his target, you can simply link the two attack commands. This means that one of the mercs will automatically wait for the other, and will only carry out his action when his team mate is ready to start the linked action.

at the pool real time mode

This method is simple, but effective. It’s fun to suss the enemies out and to tweak things here and there as you move your mercs into position as discreetly as possible to then launch the surprise attack!


Rating: 0.0, votes: 0
Comments
Gamers Daily News comments powered by Disqus



 
 
Search the site:

Skylander Spryro`s Adventures ...
Cadence 4-Bit Binary Watch Rev...
Battlefield 3 Review (Windows PC)
Expand Your Gaming to the Whol...
Tower! 2011 Review (Windows PC)
The Sword of the Stars II Laun...
Pig Curling Review (iOS)
Astroslugs Review (iOS)
Pinball FX 2 Table: Sorcerer`s...
Daytona USA Review (XBLA)
The GTA V Trailer is Here!
Magicka, Hearts of Iron III, a...
US Playstation Store and Plus ...
EU Playstation Store and Plus ...
Resident Evil: Operation Racco...
RAGE: After the Impact Comic T...
Xbox LIVE Marketplace Update 0...
League of Legends: A New Champ...
Former Cryptics Form Mob Rules...
GamersGate - New Releases - 02...

Affiliations
& Friends

IMGA logo
Testseek Logo
HTML5 JS Dev Conference
 
Advertise | Submit News | Contact | Pages | Blogs | Downloads | Video | Privacy Policy | About Us | GDN Staff | GDN Review Scale
News & Articles RSS | News RSS | Article RSS | Video RSS | Reviews RSS
 
 
|