Steam Updates and Releases 31 October 2011 - Including Massive Sword of the Stars 2 Patch
The Haunted: Hells Reach Update Released
Posted: 31 Oct 2011 01:43 PM PDT
Updates to The Haunted: Hells Reach have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
- Players can now join an in-progress game on listen servers
- Client side achievements is now registered correctly
- Health and enemy balance changes
- Ammo drop wait time decreased
- Server browser timeout decreased
Posted: 31 Oct 2011 12:31 PM PDT
inMomentum is Now Available on Steam and 20% off until November 7th 10AM PST.
InMomentum is a minimalistic sci-fi platform racing game that challenges the players to think in both horizontal and vertical perspectives while racing against each other or against the clock in a puzzle-like environment.
InMomentum is a minimalistic sci-fi platform racing game that challenges the players to think in both horizontal and vertical perspectives while racing against each other or against the clock in a puzzle-like environment.
Sword of the Stars II: Lords of Winter Update Released
Posted: 31 Oct 2011 11:16 AM PDT
Additions and Improvements:
- A new badge has been added for all factions.
- The game will now start in native 64-bit mode on operating systems that support it.
- Added 15 new entries to the encyclopedia.
Bug Fixes and Other Changes:
*** This update will break save games due to changes to special encounter implementation. ***
- Fixed a divide by zero crash that could occur when the game tried to trigger a rebellion on a planet with 0 civilian population.
- Fixed a crash that could occur when entering the multi-player lobby.
- Fixed issues where the game would hang on end turn when resolving AI versus AI combat.
- Fixed issues where concurrent combat scheduling could cause game turns to hang.
- Fixed an issue where the game could crash when a player attempted to save between turns.
- Fixed an intermittent crash that could occur during combat.
- Fixed a crash that could occur when committing an intercept mission.
- Fixed encyclopedia content appearing in the wrong locations.
- Fixed issues where user interface would be unreadable when starting a game window larger than the desktop resolution.
- Added more tool tips to the game lobby.
- Added more tool tips to the colony information widget.
- Added more tool tips to the build screen.
- Added more tool tips to the certain pop-ups and to the station placement screen.
- Fixed a few outstanding localized text issues, including three descriptions in the tech tree;
Spinal Mounts
Heavy Fission Cannon
Assimilation Plague Cure.
- Re-balanced Police Cutters and some menaces.
- Made improvements to Swarm Hiver, Larva and Queen art.
- Fixed issues where the game window could shrink below the minimum 1024x720 resolution.
- Fixed issue where minimizing the game window could cause it to go full screen instead.
- Fixed an issue where Suul�ka could become available to non-Horde Zuul players via Diplomatic Stations.
- Suul�ka arrival after building a Tribute station is now delayed by at least a turn.
- Fixed a bug with post encounter dialog where list selections were getting mixed up.
- Fixed a miscolored element of the fleet widget items.
- Fixed some underlying UI layout bugs.
- Fixed a bug where Gate Amplifiers would not show up in the station module list. This was preventing the upgrade of Gate stations.
- Fixed a bug that was allowing built modules to be re-queued.
- Fixed art issues with Tarkasian Dreadnought GOOP and Heavy Beam modules.
- Fixed outstanding art issues with Human Supply Transports, Naval Outposts and Polic Cutters.
- Fixed an issue where AI controlled agents running at accelerated time in simulated combat were not doing enough damage to each other.
- A new badge has been added for all factions.
- The game will now start in native 64-bit mode on operating systems that support it.
- Added 15 new entries to the encyclopedia.
Bug Fixes and Other Changes:
*** This update will break save games due to changes to special encounter implementation. ***
- Fixed a divide by zero crash that could occur when the game tried to trigger a rebellion on a planet with 0 civilian population.
- Fixed a crash that could occur when entering the multi-player lobby.
- Fixed issues where the game would hang on end turn when resolving AI versus AI combat.
- Fixed issues where concurrent combat scheduling could cause game turns to hang.
- Fixed an issue where the game could crash when a player attempted to save between turns.
- Fixed an intermittent crash that could occur during combat.
- Fixed a crash that could occur when committing an intercept mission.
- Fixed encyclopedia content appearing in the wrong locations.
- Fixed issues where user interface would be unreadable when starting a game window larger than the desktop resolution.
- Added more tool tips to the game lobby.
- Added more tool tips to the colony information widget.
- Added more tool tips to the build screen.
- Added more tool tips to the certain pop-ups and to the station placement screen.
- Fixed a few outstanding localized text issues, including three descriptions in the tech tree;
Spinal Mounts
Heavy Fission Cannon
Assimilation Plague Cure.
- Re-balanced Police Cutters and some menaces.
- Made improvements to Swarm Hiver, Larva and Queen art.
- Fixed issues where the game window could shrink below the minimum 1024x720 resolution.
- Fixed issue where minimizing the game window could cause it to go full screen instead.
- Fixed an issue where Suul�ka could become available to non-Horde Zuul players via Diplomatic Stations.
- Suul�ka arrival after building a Tribute station is now delayed by at least a turn.
- Fixed a bug with post encounter dialog where list selections were getting mixed up.
- Fixed a miscolored element of the fleet widget items.
- Fixed some underlying UI layout bugs.
- Fixed a bug where Gate Amplifiers would not show up in the station module list. This was preventing the upgrade of Gate stations.
- Fixed a bug that was allowing built modules to be re-queued.
- Fixed art issues with Tarkasian Dreadnought GOOP and Heavy Beam modules.
- Fixed outstanding art issues with Human Supply Transports, Naval Outposts and Polic Cutters.
- Fixed an issue where AI controlled agents running at accelerated time in simulated combat were not doing enough damage to each other.
Daily Deal - Hegemony: Philip of Macedon 66% off!
Posted: 31 Oct 2011 10:00 AM PDT
Today�s Deal: Save 66% off Hegemony: Philip of Macedon
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
Posted: 31 Oct 2011 09:03 AM PDT
Changes:
- Added Local 2 Player & Online Boss Rush mode
- Added Local 2 Player & Online Survival mode
- Added Local 2 Player & Online Boss Rush mode
- Added Local 2 Player & Online Survival mode


























