Steam Updates and Releases 2 December 2011
Posted: 02 Dec 2011 01:42 PM PST
Stronghold 3
Version - 1.6.24988
Patch Notes
-New free-build mode control panel. This allows you to do the following:
- Launch an attack/siege from a list against your castle
- Set the in-game difficulty (mostly for the sake of estate food consumption rates currently)
- Give yourself some gold
- Activate and set the evil-ness of random events
- Wall attachments (such as stairs) are no longer limited to their attachment points. This allows you to slide them along wall edges. This also affects hoardings, burning logs and braziers.
- You can now press the N key to jump to notifications (enemy attacks, etc) currently taking place.
- Fixed the bug where players were unable to attack ruins and other structures.
- Fixed a bug where the "King" contributed to the population.
- Some tweaks to multiplayer so that the game shouldn’t lag as much for everyone when a slow computer is in the game. We are continuing to try to fix MP syncing issues especially in games with 3 or more players.
- A new free-build mode map (“Threefish River”) has been added.
- The crash which occurred after loading a map or save and then exiting the game has been fixed.
- A crash has been fixed when playing military mission 11 (“A Glimmer of Hope”) and using the trebuchet to fire at a tower.
- Deletion & repair now requires a mouse click, rather than just the mouse button to be held down.
- Fixed a bug where blood and sparks particles were attached to troops.-
- Trees now sway in the wind.-
Please be aware save games made before patch1.3.24532 that contain fire will crash when loaded.
Version - 1.6.24988
Patch Notes
-New free-build mode control panel. This allows you to do the following:
- Launch an attack/siege from a list against your castle
- Set the in-game difficulty (mostly for the sake of estate food consumption rates currently)
- Give yourself some gold
- Activate and set the evil-ness of random events
- Wall attachments (such as stairs) are no longer limited to their attachment points. This allows you to slide them along wall edges. This also affects hoardings, burning logs and braziers.
- You can now press the N key to jump to notifications (enemy attacks, etc) currently taking place.
- Fixed the bug where players were unable to attack ruins and other structures.
- Fixed a bug where the "King" contributed to the population.
- Some tweaks to multiplayer so that the game shouldn’t lag as much for everyone when a slow computer is in the game. We are continuing to try to fix MP syncing issues especially in games with 3 or more players.
- A new free-build mode map (“Threefish River”) has been added.
- The crash which occurred after loading a map or save and then exiting the game has been fixed.
- A crash has been fixed when playing military mission 11 (“A Glimmer of Hope”) and using the trebuchet to fire at a tower.
- Deletion & repair now requires a mouse click, rather than just the mouse button to be held down.
- Fixed a bug where blood and sparks particles were attached to troops.-
- Trees now sway in the wind.-
Please be aware save games made before patch1.3.24532 that contain fire will crash when loaded.
Real Warfare 2: Northern Crusades Updated
Posted: 02 Dec 2011 12:48 PM PST
Real Warfare 2: Northern Crusades Update 2.2.5 Available
Fixed:
- Crashes during sieges
- Crashes while generating certain castle layouts
- A rare error when mission stayed incomplete when all of its tasks were completed
- A rare error when an army was considered to be located in another region, which led to inability to finish a quest
- Battle with Prussian foragers near Matowy will be generated correctly now
- Error when player info window stayed on screen while playing outro
- Exploit when player could escape from any battle
- Reserve troops are no longer taken into account while calculating army strength
- �Return� option in some dialogs now works correctly instead of closing dialog window
- A castle will be auto-garrisoned after capturing it in all cases
- Wrong shadows rendering
Improvements:
- Name generation. All units on strategic map now have correctly generated names. They consist of first names, 2nd name parts (for Mongols), last names or nicknames (for brigands and Prussians). All possible names are historically correct for a given nation.
- Tactical AI will react to being under fire more actively
- After completing the story campaign and starting the freeplay mode maps boundaries are expanded
- Handling of negotiations between weak player and enemy lords
- New mouse cursor shows inaccessible map areas
Gameplay changes:
- Maximum AI army size increased to 30 regiments (was 20). If army contains more than 10 professional regiments ("Knights" or "Sergeants" level), it can contain twice the amount of militia troops.
- AI will try to hire roughly equal amount of Pikemen and ranged troops (Militia tier)
- Army spawn points corrected in quest tactical battles (engagement with Pippin brigands and battle with foragers near Chluhov)
- 50% more regiments will be auto-hired to garrison a castle after capturing it
- Chance of finding hireable siege equipment in medium and large towns and castles slighhtly increased
- Chance of having ranged troops in garrisons of towns and castles decreased
- Minimal ransom is now 20. Maximum ransom capped.
- AI armies strength hints are now visible near the player and not on the entire map. New �Recon� skill that affects this distance will be added in a next patch.
Fixed:
- Crashes during sieges
- Crashes while generating certain castle layouts
- A rare error when mission stayed incomplete when all of its tasks were completed
- A rare error when an army was considered to be located in another region, which led to inability to finish a quest
- Battle with Prussian foragers near Matowy will be generated correctly now
- Error when player info window stayed on screen while playing outro
- Exploit when player could escape from any battle
- Reserve troops are no longer taken into account while calculating army strength
- �Return� option in some dialogs now works correctly instead of closing dialog window
- A castle will be auto-garrisoned after capturing it in all cases
- Wrong shadows rendering
Improvements:
- Name generation. All units on strategic map now have correctly generated names. They consist of first names, 2nd name parts (for Mongols), last names or nicknames (for brigands and Prussians). All possible names are historically correct for a given nation.
- Tactical AI will react to being under fire more actively
- After completing the story campaign and starting the freeplay mode maps boundaries are expanded
- Handling of negotiations between weak player and enemy lords
- New mouse cursor shows inaccessible map areas
Gameplay changes:
- Maximum AI army size increased to 30 regiments (was 20). If army contains more than 10 professional regiments ("Knights" or "Sergeants" level), it can contain twice the amount of militia troops.
- AI will try to hire roughly equal amount of Pikemen and ranged troops (Militia tier)
- Army spawn points corrected in quest tactical battles (engagement with Pippin brigands and battle with foragers near Chluhov)
- 50% more regiments will be auto-hired to garrison a castle after capturing it
- Chance of finding hireable siege equipment in medium and large towns and castles slighhtly increased
- Chance of having ranged troops in garrisons of towns and castles decreased
- Minimal ransom is now 20. Maximum ransom capped.
- AI armies strength hints are now visible near the player and not on the entire map. New �Recon� skill that affects this distance will be added in a next patch.
Daily Wishlist Giveaway - Today�s Deal: Dungeon Siege III
Posted: 02 Dec 2011 10:02 AM PST
The Daily Wishlist Giveaway continues today on Steam. Each day 10 people will win the top 10 games on their wishlist!
To enter, you must have a Steam account and a Wishlist with at least 10 games, and each day you will need to visit the gamepage of the featured daily deal. The Daily Wishlist Giveaway began December 1st and will continue into the holiday season.
The featured daily deal today is Dungeon Siege III at 60% off!
Good luck!
To enter, you must have a Steam account and a Wishlist with at least 10 games, and each day you will need to visit the gamepage of the featured daily deal. The Daily Wishlist Giveaway began December 1st and will continue into the holiday season.
The featured daily deal today is Dungeon Siege III at 60% off!
Good luck!
New Release: Galactic Civilizations II: Ultimate Edition
Posted: 02 Dec 2011 09:08 AM PST
Galactic Civilizations II: Ultimate Edition is Now Available on Steam and 25% off until December 9th at 10AM PST.
Get the complete Galactic Civilizations II saga including the acclaimed PC strategy game of the year Galactic Civilizations II: Dread Lords, the award winning expansion pack Dark Avatar, and the newest expansion pack Twilight of the Arnor.
Get the complete Galactic Civilizations II saga including the acclaimed PC strategy game of the year Galactic Civilizations II: Dread Lords, the award winning expansion pack Dark Avatar, and the newest expansion pack Twilight of the Arnor.
Sword of the Stars II: Lords of Winter Update Released
Posted: 02 Dec 2011 08:03 AM PST
r18221c
-------
+ Fixed the bug where alien habitations would not become constructible on discovery of alien races.
+ Fixed initial battle riders not showing up in initial fleets.
+ Fixed a crash related to ship design options.
+ Fixed known issues with weapon/shield interactions.
+ Fixed an issue where control zones were not being updated after combat.
+ Fixed a crash that could occur when accessing defensive fleet positions after coming out of combat.
+ Fixed an issue with unresponsive ships in AI controlled combat.
+ Fixed a combat AI crash related to switching objectives.
+ Fixed known cases where required ship design options could be removed.
+ Fixed a post-combat crash caused by accessing information for destroyed ships.
+ Fixed the crash caused by accessing the Battle Manager for an empty star system.
+ Fixed a crash caused by missing module information text.
+ It is no longer possible to scrap enemy ships.
+ Added missing tool freighter, imports and trade goods tool-tips.
+ Added missing treaty accepted and treaty declined text.
+ Hooked up point of interest pings in sensor manager for certain random encounters.
-------
+ Fixed the bug where alien habitations would not become constructible on discovery of alien races.
+ Fixed initial battle riders not showing up in initial fleets.
+ Fixed a crash related to ship design options.
+ Fixed known issues with weapon/shield interactions.
+ Fixed an issue where control zones were not being updated after combat.
+ Fixed a crash that could occur when accessing defensive fleet positions after coming out of combat.
+ Fixed an issue with unresponsive ships in AI controlled combat.
+ Fixed a combat AI crash related to switching objectives.
+ Fixed known cases where required ship design options could be removed.
+ Fixed a post-combat crash caused by accessing information for destroyed ships.
+ Fixed the crash caused by accessing the Battle Manager for an empty star system.
+ Fixed a crash caused by missing module information text.
+ It is no longer possible to scrap enemy ships.
+ Added missing tool freighter, imports and trade goods tool-tips.
+ Added missing treaty accepted and treaty declined text.
+ Hooked up point of interest pings in sensor manager for certain random encounters.
Posted: 01 Dec 2011 06:31 PM PST
Updates to Dota 2 are imminent. Fixes will include:
HEROES
GAMEPLAY
INTERFACE
MATCHMAKING
VISUALS
DOTA 2 BOTS
HEROES
- Added Lifestealer!
- Alchemist: Fixed Chemical Rage not changing his base mana regeneration.
- Alchemist: Fixed Goblin�s Greed working on buildings.
- Alchemist: Fixed various delays on his spells.
- Axe: Fixed Berserker�s Call to properly force affected invisible enemies to attack.
- Batrider: Fixed level 4 Sticky Napalm making turn rate faster rather than slower.
- Badrider: Fixed Flamebreak being able to knock Roshan out of his area.
- Beastmaster: Fixed base damage.
- Beastmaster: Fixed Wild Axes potentially getting stuck in the world.
- Bloodseeker: Fixed Thirst working on illusions.
- Bloodseeker: Fixed a bug with Rupture against magic immune enemies.
- Bloodseeker: Fixed Rupture hurting you while you are cycloned.
- Chen: Fixed Holy Persuation allowing Wildkin�s channeled Torando to go uninterrupted.
- Dark Seer: Fixed being able to Surge magic immune allies.
- Doom: Fixed neutral critical strike ability from affecting wards.
- Jakiro: Fixed Liquid Fire working with Illusions.
- Leshrac: Fixed Pulse Nova not toggling off when you run out of mana
- Necrolyte: Fixed Heartstopper Aura damaging wards.
- Puck: Fixed a bug with Phase Shift that could let you use it an infinite number of times.
- Puck: Fixed endless Phase Shift during Chronosphere.
- Pudge: Fixed Rot doing continuing to do damage after you die.
- Warlock: Fixed Golem�s Immolation not doing any damage.
- Windrunner: Fixed Powershot killing Couriers.
- Enabled Alchemist in Captain�s Mode.
GAMEPLAY
- Fixed Manta Style images not carrying over Chemical Rage buff.
- Fixed Repel/Purge stopping Battery Assault.
- Fixed Repel/Purge removing Ghost Ship allied buff.
- Fixed Repel/Purge removing various consumable buffs.
- Fixed invisibility state on minimap toggling off if you walked near an enemy sentry ward (or other source of true sight).
- Fixed Ethereal Blade and Ghost Scepter not sharing cooldown.
- Fixed teleport scroll not dispelling item ethereal buffs.
- Fixed evasion not being disabled properly under Doom/Chronosphere.
- Fixed minimum damage check on Mjollnir�s Static.
- Illusions now copy the toggled state of inventory items on spawn (Armlet, Radiance, Basilius, etc.)
- Fixed the following auras� interactions with Siege units: Necronomicon, Assault, Mekansm, Vladmir.
- Fixed Mekansm not healing Siege units.
- Fixed collision size on Nether Ward being too big.
- Fixed Roshan bashing wards.
INTERFACE
- Fixed the -wtf cheat command not working.
- Fixed spawncreeps to not spawn more creeps if there are already more than 75 creeps alive on the map.
- Hooked up item aliases in shop search! You can enter �bkb� for Black King Bar, �gg� for branch, and much, much more.
- Hero Picker: Added skill icons to the hero summary page.
- Hero Picker: Moved lore to its own tab.
- Added hero picker to the Learn tab.
- Fixed bug where some long tooltips were getting truncated.
- Item tooltips in the game end screen now show the item level.
- Spectator items panel now shows item level.
- Player names and colors are now filled in before the player selects a hero. Previously the row would be blank until a hero was chosen.
- Fixed crash when clicking on an empty slot in the top bar.
- Fixed a crash when clicking in the minimap area before the map has loaded.
- Fixed hang on exit.
- Removed the timer between clicks to self-cast abilities and items that are able to quick-cast.
- Adjusted default hotkeys (please note that hotkeys will be influx for a while, so you may need to rebind them from time to time).
- Fixed default camera settings to not glide/skate.
- Party display now shows the number of pending invites.
- Added page showing your win and loss counts with each hero.
- The chat channel list is now sorted.
- Increased number of users per regional chat channel.
- Your Friends list shows when a friend is finding a match.
- Fixed some legacy key issues.
MATCHMAKING
- Players that have been waiting a long time get some priority when finding a match.
- Players in the low priority pool try to match players that are closer to their actual rating.
VISUALS
- Fixed Sven�s Storm Bolt coming from the wrong hand.
- Fixed stunning knock back modifiers not having a stunned effect.
- Fixed Windrunner not playing her Focus Fire run animation.
DOTA 2 BOTS
- Added new client-bot-debugging command: dota_bot_dump_state. With no parameter, it will dump the general state of all bots. With a (partial) name of a hero supplied, it will dump more detailed information about the state of that specific hero�s bot.
- Enabled a small action delay to better mimic human reaction time.
- Bots will now save for and use Buyback.
- Bots should no longer focus too much on wards, and will no longer try to use abilities on them.
- Added a per-hero aggression factor, which hopefully will help keep poor Crystal Maiden alive a bit more.
- Improved Vengeful Spirit bot�s Nether Swap usage - she should be better about swapping heroes that are getting away.
- Fixed case where bots would use TP scrolls to port short distances when retreating.
- Bots will no longer use a TP scroll or Travel Boots when nearby enemies have stuns available.
- A number of bots will now harass with long-range stuns/abilities when defending a tower and waiting for allies to arrive.
- When chasing an enemy that blinks away, bots will no longer have perfect knowledge of where they blinked.
- Fixed case where bots were failing to path back into their fountain (specifically when trying to pull creeps into the fountain).
- Bots will now try to kill enemy couriers.
- Fixed bug where bots were not trying to avoid linear projectiles like Mirana�s Arrow and Pudge�s Hook.
- Fixed case where a bot with a full inventory (and not willing to drop anything) would get deemed the best bot to pick up an item, causing no one to pick it up.
- Bots now know if they have mini-stuns on their attacks, and are more likely to attack enemies who are channeling.
- Bots will no longer buy dust/gem in response to an enemy having an invisibility rune.
- Bots now take avoidance into account when destroying items the enemy team has dropped, so they should no longer dive for them.
- Bots should now avoid standing in Sand King�s Sandstorm.
- Earthshaker bot should be better at fissuring fleeing enemies.
- Fixed case where a bot could get stuck trying to purchase an item at the side shop that�s also available at the secret shop.
- Fixed bots standing in a healing aura when high health rather then retreating to retrieve their items.
- Made carries better able to interrupt their farming to retrieve items from their stash or the secret shop.
- Made bots better about doing Roshan if a human pings him.
Team Fortress 2 Update Released
Posted: 01 Dec 2011 05:02 PM PST
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
- Added the Itsy Bitsy Spyer
- Added a "Buy Now" feature that allows item purchases on the web
- WebAPI changes:
- Moved IEconAssets/GetAssetPrices to ISteamEconomy/GetAssetPrices
- Added new web API ISteamEconomy/GetAssetClassInfo for getting descriptions of items



























