AXON Computer, the developers of CINEMA 4D and BodyPaint 3D, today announced that BodyPaint 3D will be the focus of a comprehensive Visual Arts Track at the 2009 Game Developers Conference (GDC), aimed at artists eager to learn how to easily create custom 3D textures for current and next-gen games. The session, entitled “Real World Texture Painting Tips for Game Developers,” will be led by Kris Orpilla, a character modeler and texture artist at Electronic Arts (EA) in The Sims Studio division, where he brought his expertise to bear on the newest EA hit, SimAnimals. In addition to his work with EA, Mr. Orpilla is also a frequent guest lecturer at Ex’pression College and holds a masters degree in game development from the Academy of Art in San Francisco.
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What: |
MAXON BodyPaint 3D Tutorial: “Real World Texture Painting Tips for Game Developers” | ||||
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Where: |
San Francisco’s Moscone Center, Room # 2000 | ||||
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When: |
Friday, March 27th; 10:30 a.m. to 11:30 a.m. | ||||
In this session, Orpilla will reveal workflows that are used in-house at EA to quickly generate in-game assets such as those deployed on SimAnimals and other leading game titles. Attendees will also learn how MAXON BodyPaint 3D easily integrates into current Photoshop, Maya, Softimage and/or 3ds max workflows.
MAXON BodyPaint 3D capabilities deemed especially beneficial by Orpilla include:
- Performance -- shaves off nearly a third of the texturing time compared to other 3D packages
- User interface -- allows for easy workflow customization
- Ability to physically paint onto digital assets -- allows artists to explore variations in visual styles very quickly. Brushes let artists set up dynamics to create an unlimited number of effects.
- Cross compatibility with Photoshop
BodyPaint 3D is part of MAXON’s leading CINEMA 4D architecture and is a true 3D painting package—bringing users many workflow advantages. For a complete overview of BodyPaint 3D’s features and capabilities, visit the BodyPaint 3D homepage.




























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