aMAZEing is the first title out of f-gap and for a first title, it’s not terrible, but it is really lacking.
In aMAZEing your tasked with collecting gems in mazes. That’s it, nothing more, nothing less. In fact some may argue that this isn’t exactly a game as much as it is a technology demo. There’s no score, no time limit and no monsters. There’s not even a level progression. You play one level and you’re done.
There are some interesting controls but that’s about it. The left control area gives you standard left, right, forward, back while the right gives you camera control to look around. Essentially, they are great FPS controls only in this case there’s only FP and no S. There’s also no point unfortunately.
There is also a severe lack of sounds. Aside from some convincing footsteps and some Duffman like "Yes" and "Oh yeah!" exclamations when you pick up gems, there’s nothing.
The graphics aren’t all that terrible, except that every room looks exactly the same aside from shape and size. The floors are one tiled graphic, the walls another and the ceiling a third. Not hard on the eyes or displeasing, just not at all interesting.
Finally, there are some physics issues. Gems will be placed half in walls on nearly every level. In fact sometimes when you are walking you yourself might be half inside a wall.
If this was a test for them to see if they could program something for the iPhone, they succeeded. If they thought this was a complete game that thousands of people would buy, they’re sorely mistaken. A game needs to have some ultimate goal, wandering around collecting gems in mazes of various sizes just doesn’t cut it. But A for effort guys! Let’s see some updates to it in the future.