Liquid Rock games has begun their developer diary, exclusively at GDN with not one but TWO entries. They start off by telling us about the beginning of the game in "In the beginning"
"Before Liquid Rock Games was formed, we were just a couple of guys ( Pang Lih Hern and myself Yap Chun Fei ) with dreams of creating the greatest and uber coolest games on the planet! (a dream shared by thousands of other indie developers)."
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Later they talk to you about creating the look and feel in "Craft Designs"
"Since the environment tracks for Aftershock are based on earthquake ruins, the racing crafts are also designed to fit the theme. Although futuristic with high powered jets, they also had to look rusty and worn out and tough."
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Stay tuned as Liquid Rock Games continues the GDN exclusive Aftershock developer diary on a fortnightly basis. For more information be sure to check out the Liquid Rock Games website as well.