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Jim Cook’s XBLA Commentary #13

Posted by Jim Cook, 210 days ago

As always, recent XBLA news is first. We have a great week coming up as far as the Marketplace goes. A great Deal of the Week, a game I’m almost certain will be good, and one I’m eagerly curious about. Without further delay...

Arcade Release: Secret of Monkey Island (800 Points) - Following up the release of Tales of Monkey Island episodes on PC, we now have a remake of the original game in the series: Secret of Monkey Island. This is an old-school ’point and click’ adventure, the sort where you go from one place to another, talking to people and solving puzzles. What makes Secret of Monkey Island so special is that it is hilarious. Even today most of its oddball humor holds up very well, and anyone who enjoyed the recent episode of Tales of Monkey Island but would like to know more about its protagonist, Guybrush Threepwood, is strongly urged to pick this one up unless there is something seriously wrong with it on a technical level; a review will be coming very soon for the PC version.

 Arcade Release: Madballs in Babo: Invasion (1200 Points) - I previewed this ’Marble shooter’ in a previous column, and I’m eager to try the full game out. Any attempt to give a really quick description will leave out something important, but Madballs basically consists of the titular orbs (or your Avatar’s head in orb form) rolling about various stages and shooting enemies with a variety of special weapons across several game modes. I have little direct experience with this one at time of writing, but hopefully it will turn out well. Look forward to a review soon!

 

 

Deal of the Week: Ikaruga (now 400 points, from 800) - A half-off deal for a very good vertical scrolling shooter. Also a very hard shooter of its kind, but still good. Chances are you already have this if you’re a fan of the genre, but anyone who doesn’t would do well to pick this one up.
 

 

 

 

Battlefield 1943 issues: Many people have been unable to connect to the game or do much with it so far. If you’re having these problems, sadly you’re not alone. It would seem the evil empire botched their launch of this game, not providing enough servers for people to play on... or even log in, from what I’m told. The situation is apparently improving so if you haven’t tried in the last few days, you should try again now and see if it works. But this highlights a key issue: You’re forced to play on EA’s servers and there are no real alternatives. Why is this? Most other games on Xbox Live let you (or require you to) make your own client to client ’server’ to play. This strikes me as corporate greed; they can milk the game for a while, then pull the servers and sell you the new edition of it all over again to repeat the cycle. They can in effect take your property away, or basically void your end-user license. Combined with this poorly done launch, I remain firm in not wanting to touch Battlefield 1943, and my sympathies go out to anyone who got tricked by EA on this one.

Next: An overview of what to expect from the Summer of Arcade 2009 promotion.


Rating: 0.0, votes: 0
 
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  #1 Jul 15, 2009 19:32:09 208 days ago

Jim Cook
15 Comments

I’ll edit the article itself in a little while, but a quick update:

 

Madballs released with an unannounced but very welcome price change to 800 points, PREVIOUSLY 1200. I’m not very far in this game yet but I do like what I see, and will be reviewing it very soon.

 

Also, an unannounced game appeared today: Tour de France 2009, at 800 points. This came completely out of nowhere, and I have no info on it just yet beyond the insultingly obvious; "It’s a game about bike racing. Possibly in France!"


  #2 Aug 22, 2009 15:04:47 170 days ago

mattpinkert
9 Comments

I have never played a Battlefield game before this X-Box live edition. I downloaded the 1943 demo out of curiosity, and loved it. I downloaded the full game and have never had a problem with the gameplay or logging on. Furthermore, if the game is good, gamers such as myself tend to overlook these issues...

p.s. if you look up corporate greed in the dictionary there is a picture of EA.


  #3 Aug 24, 2009 14:35:08 168 days ago

Jim Cook
15 Comments

Hey, thanks for dropping by to comment. You’re right, by most accounts they have fixed BF1943’s online play by now and it apparently works fine. I’m told it was generally sorted out within ten days of the release, give or take a few.

Personally, I have yet to touch it even with the fixes, though this is for reasons not related to the actual game play. I am not fond of having to submit to a seperate End User License Agreement for EA games when I’ve already agreed to one for the system and service itself. I know why this is done, it’s on EA’s own servers. My problem with that is EA operates on a basis where they plan for the games they sell to become obsolete in short order, so they can sell you next year’s edition when they yank online play for this year’s. I’m not fond of that at all.

It is indeed corporate greed, as you mentioned. Obviously EA (or any publisher) needs to make money, but there’s a difference between making honest money, and intentionally setting out to milk your target audience. EA definitely does the latter, as do a few other companies I can think of. At any rate, thanks again for commenting on the article; I write these in the hopes of triggering some debate and discussion with readers like you!


  #4 Aug 25, 2009 22:51:40 166 days ago

mattpinkert
9 Comments

Ya, I hear what your saying Jim. I don’t mean to turn your XBLA commentary into a EA haters club rant, but... when they bought the rights to be the only game maker of the NFL franchise, it was indeed a sad day for me. Sorry NFL 2K6, it just wasn’t meant to be... and it just cemented my hatred for them. I havent played a Madden game since the Genesis days, and from what I hear from my friends and reading reviews, I ain’t missing much!  It’s hard to not buy a good game, even if has the EA name on it ( NHL 09, Rock Band 2). I actually had to sit and ponder for a second if I wanted to even download BF1943, just for the fact that they made it.  I hate myself for giving more money to this "cash cow", but a good game is a good game, and I don’t want to miss out.

Why doesn’t EA just release a home console, that way they could just corner the market on everything, and slowly kill the home video game market. I’m being extreme, but there really isn’t much left out there that they haven’t dipped their hands into (or bought out) yet. Anyone for another "ho-hum" edition of Madden? Count me out!

Talk about milking your audience, how about 800 microsoft points for all these map packs they keep releasing (Halo 3, COD World at War)? These should all be free, as a reward to all who paid $60 for their game, don’t ya think?


  #5 Aug 26, 2009 05:43:42 166 days ago

Jim Cook
15 Comments

I’m not really seeing the problem with your ’rant.’ EA does a lot of things that I find questionable at best or unacceptable at worst, and they really should be brought to light; if nothing else then as a consumer’s rights/interests matter. The Madden/NFL exclusive license was probably the most blatant step they’ve taken in being the ’evil empire’, but they have kept at it since then. You mentioned Microsoft Points, and it’s pretty common for the Xbox Live Gold Member "Deal of the Week" to instead just be a one-week discount for add-on packs to an EA game that is going to be obsolete in a few months... primarily because EA is releasing the next edition in that game’s series in that time frame.

I imagine you were mostly being silly about EA making their own system, though I’ll add to that with: "Sure thing. They’ll probably have a credit card reader built right into it." The sad part is that the EA I knew from the Genesis days was a genuinely creative company; I loved stuff like Mutant League Football! If they somehow were to make a system, accompanied by a return to their old behavior, I’d... probably be interested, I admit.

As for map packs (and similar DLC packs and so forth) being free... I can see two different approaches on this. The obvious one is that it did take some time and effort to create and playtest it to make sure there are no major bugs, plus someone has to pay for the bandwidth to get it distributed. So long as the content is genuinely good, I have no issue with forking over a few dollars to extend my game’s ’life span.’

On the other hand, there’s Valve’s approach, where they see it as a form of advertising and good-will. I don’t have the exact quotes or sources in front of me, but I seem to recall something to the effect of a Valve employee noting that their sales of Team Fortress 2 (for PC, at least) spike every time they release a class update. To them, it’s apparently a matter of investing in their own product in order to get even more profit, while still generating good will with the customer/end user. I’d certainly say I prefer this option, but I can’t fault charging companies for add-ons if they’re genuinely good enough.


 
 
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