Twin Blades is out on iPhone and XBLA Indie games and I got my hands on the iPhone
version. If all the others are as one-dimensional as this one, I wouldn’t bother with the other.
In the game you take on the role of a scythe-swinging nun who is out to rid the world of zombies. But you also get some other weapons along the way. However, the game is so basic that you can, and I did through several levels, only tap the attack button. Since you’re swinging a scythe it propels you forward and you can do an entire level that way. You can also do an entire level by simply bunny hopping through it and taking little to no damage.
While the graphics and the sound are quite good for the game and even look very good on the iPhone screen, the gameplay element is almost completely lacking. There is little reason to continue forward except for weapons upgrades. Even when I did purchase upgrades, which are few and far between, they didn’t work. For some reason the game simply wouldn’t let me switch the guns I had available. 


So Twin Blades boils down to yet another case of superficial gameplay candy-coated with decent graphics and sound. The game has no serious level progression as every level seems to be exactly the same - run to the right, kill the zombies in the way, reach the end. Wash, rinse, repeat ad nauseum. If you’ve really got a few bucks on your iTunes account and need some action, pick up Doom, it will be far more interesting and worth the time.
Further Screens:


