The truly amazing thing about this game is that neither Sony, Microsoft nor Nintendo were involved in its creation. In fact it was developed by a 19 person team from Finland, Virtual Air Guitar Company. Yes, a strange name for a Kung FU game maker, but it goes back to their roots.
The first game they made ended up being just a tech demo and never released. But with amazing amounts of YouTube views it kicked off the beginning of something big. If you take the dev time for it combined with the dev time for Kung Fu LIVE you would add up 8 years of technology creation (just one for KFL). Over that time the company grew from three people to 15 and now, 19. In 2006 they started showing Virtual Air Guitar to the world.
What is Kung Fu LIVE? Let me put it this way. It is a controllerless game that takes Playstation Move, uppercuts it into the air, jumps up, power punches it into a wall. When Move slides down that wall it jump does a Earthquake punch to its kidnies and commences to stomp a mudhole in it. Don’t believe me? Check the video footage.
Kick, punch, head butt, jump, spin, power punch are all here are as some others like lightning bolts, levitation and every thing you would expect from a classic, but campy, Saturday afternoon Kung Fu flick.