CAELUM, is a puzzle game with a space theme, at first view it is a Pachinko-like game akin to Peggle, but no, it’s less than that. The companion of ROB, the nice robot explains the goal of the game at the start which is to save the planet. Because it is a global energy crisis, the colored balls represent the energy and shooting them down is the solution to save everybody. During the whole game Rob tells you short, rarely humorous and for the most part completely unnecessary stories. The space theme gets boring relatively
fast because nothing changes, and when it changes, it is from dark blue to little less dark blue sky. If you can ask me the differences between levels, the position of the balls change, but that is all. When you finish the game, and it is possible in one afternoon, you can try the 15 challenges. They are really similar to the normal levels. The most attractive thing in Caelum are the green balls, sadly there are only two in each level. They give you the chance too vary a little bit, you may choose between 3 options and you enjoy the game again for a few seconds.
Some words about replayability, once the game ends, you haven’t the desire to play again or perhaps to get gold cups in different activities and to improve your scores. But Caelum is really slow, too slow even, so if you arrive at the end without sleeping at your computer you are the winner and you don’t want to try it again.
The graphics are extremely simple, during the levels you always have the same space theme (if it changes you don’t notice it). The ball-launcher looks like a space ship blaster and the balls should represent the energy. It’s sound interesting but it isn’t. It’s always a dark atmosphere, cloudy, with few violet, blue, and gray stains and the frame around the board. The only thing changing is the menu:: ROB « Robotic Orb Blaster », it is a robot which is telling you (more exactly writing on the screen) his life. He is in 2D and is totally uninteresting