Whenever I play CrimeCraft, I get sad, almost depressed. This isn’t because
the game sucks, it’s far from that. It’s not its well crafted (pun unintended) story, a story that deals with a bleak future where there is almost no oil left. It’s the playerbase. Or the lack thereof.
For such a good game, good, not perfect, the servers are constantly on “Low” status. Sure, you’ll see people here and there, but it’s obvious the game was designed to hold quite a few more people. This lack of people makes CrimeCraft a game that, at times, can be quite lonely. Most of the maps contain AI enemies for you to shoot, stab, dismember, or even punch their heads, which results in a satisfying head-explosion, but, when playing solo, it’s not hard to tell the maps were designed for more than just 1 player. The maps are usually quite large, it’s pretty easy to get lost in them, which can lead to frustration and make you feel even more lonely than normal. Of course, no MMO is completely empty, and CrimeCraft isn’t the exception to that rule.
CrimeCraft is different from every other MMO I’ve played.
In some ways, it’s a breath of fresh air, something to free me from the usual click on a monster and press keys 1-9 until it’s dead routine found in most MMOs. CrimeCraft tries to be a third-person shooter and it succeeds in the mechanics, but it lacks something, something that with even all the time I spent with it, I still can’t put my finger on.
At first the shooting feels too RPGish, and in some aspects it is, the damage each bullet does feels almost as if it’s based off a dice-roll system, and your gun accuracy, in my opinion, is based off a dice-roll system. In short, don’t plan on pulling off any one hit kill head shots from across the field, heck, don’t expect any one hit kill head shots. Period. It’s easy to get used to all this though considering that CrimeCraft, first and foremost, is an MMO, not a strict third-person shooter. Given an hour or two, CrimeCraft’s shooting mechanic feels natural for an MMO, most people will even find it fun. Of course, if you change what most people are used to, you’ll get quite a few who’ll dislike the change, so there’ll be plenty of people who will despise the way CrimeCraft’s combat feels
, but for those who stick through it, they’ll find a game with plenty of depth.
For a game that relies on instanced maps, CrimeCraft doesn’t lie about what it has the player do. Mainly: crafting illegal things. We’ll call it crafting crime (pun intended). Near the end of the tutorial, you’re given the option to specialize in a crafting field: chemistry, a class that focuses, obviously, “on illegal enhancements”, engineering, a class that focuses on whatever it is engineers do, and some other stuff I can barely remember because I jumped on engineering. Who wouldn’t like a ghetto engineer? Most of the objects you’ll need for low level crafting can be bought from an npc and most of the stuff you’ll be crafting will be enhancements to help you in cooperative and competitive instances.