Video review on page 2.
Dungeons and Dragons Daggerdale is an old school, one-dimensional hack-and-slash dungeon crawl that is fairly easy and predictable meaning there was little reason to push forward. Yet, I
managed to play all the way through it and even start it again, with thoughts of getting the achievement for finishing as all four characters. Yes, there are just four stereotypical options: Human Fighter, Elven Rogue (I played more like Ranger/Archer), Dwarf Cleric and Halfling Wizard (really?!).
No, you can’t change character race or class. This is an on-rails game top to bottom.
I think I played through the whole game in just four or six hours and it was literally a point-to-point, quest-to-quest, on-rails dungeon-crawl, slash-fest that required very little strategy usually and culminated in a, wait for it... a battle against a dragon. Like I said, predictable.

The fight with the dragon, a battle which I, as a single character in Dungeons and Dragons, should never have won, and yet, did so, fairly easily.
Yawn. Now, the game is fun and co-op is of course a bit more fun, but again, still quite easy. There was no difficulty setting and every single encounter was terribly scripted out so it felt like you were plodding from one group of enemies awaiting you to trip a trigger to begin battle to the next.
On top of that, there was this annoying need to go back and forth through the levels. Start at the beginning, get quest, go do quest, return to beginning, get reward, start new quest, go do quest, return to quest giver, get reward..blah blah blah. Granted, that happens in the real D&D as well, but it’s a bit more necessary as you need to sleep, heal, stockpile supplies etc. In Daggerdale it’s just a time consumption mechanic.
