Advertise on the GDN Network
 
Gaming gear PC Gaming News Xbox 360 News PS3 News PS2 News PSP News Wii News DS News Mobile Gaming News iPhone Gaming News
 
 
 
GDN Home
News Archives
Submit Article
GDN Newsletter
GDN Media Kit
Interviews
Reviews
Previews
Screenshots
GDN TV
Patches/Updates
Upcoming Releases
Publishers/Developers
Games List
Review Score Scale
Christophor Rick
The Art of the Press Re...
The Art of the Game Pre...


The Baconing Announcement
Red Faction Armageddon GDN Review
Raiderz E3 2011 Interview with Jonathan Belliss
E3 2011 Dead Island
E3 Warhammer Space Marine
Captain America Marvel Pinball
AMD FX Series CPU Relaunch
Greg Hastings Paintball 2 PSN Launch
Shadows of the Damned E3-Prelaunch
Earth Defense Force Insect Armageddon - Mech Ga...


GDN Proudly Hosted
on an HWS VPS


What is a Drobo? Click Here to Find Out
Index » Articles Send this page to a friend

The Adventures of Shuggy Review (XBLA)

Posted by Jim Cook, 4 days ago

When a good game shows up with little fanfare or hype, that sometimes works against it. In attempting to discuss The Adventures of Shuggy with others, I repeatedly hit the same barrier of them having no clue what it was beforehand. That’s a shame, since it has some rough spots but is otherwise a very good platformer that merges the difficulty of games like Super Meat Boy with a variety of puzzles like one might find in Braid, The Misadventures of P.B. Winterbottom, or The Lost Vikings. Controlling the titular Shuggy through dozens upon dozens of stages, players will start off with a very basic game that quickly adds a lot of depth and creative puzzles.

The Adventures of ShuggyAt its core, Shuggy is very easy to play since your controls are mostly limited to the analog stick or d-pad to move, a jump button, and an ’action’ button that does different things depending on the level; it might rotate the stage, or switch control from one one of your characters to another on a different part of the stage, and more. What starts as just running and jumping to collect gems on a linear path quickly gets more complex, and you’ll soon be timing stage rotations to make otherwise impossible jumps, avoiding hitting a ’time clone’ of yourself that duplicates your previous moves (which you’ll also have to guide to certain switches to open the rest of the level), guiding little creatures to special areas, plus avoiding enemies and traps as you go. The variety in stage design is easily Shuggy’s best aspect, and one that makes up for all the little problems along the way.

In an unusual (not unheard of, just rare) move for a ’puzzle platformer’, Shuggy offers some co-op levels as well as competitive online play. I’m unable to comment on the online play since I couldn’t find anyone to play with, but the local co-op mode features several levels that you must work with another player to beat in addition to various challenge/versus stages. It’s a great idea, one that adds some social elements to what is otherwise primarily a single-player affair. It is nonetheless a nice bonus, simply not the main reason to play this game.

There are a few unfortunate problems worth bringing up, however. The most significant of them are the controls, as Shuggy’s movement is extremely ’loose’ and floaty plus it is hard to tell when you’re going to clearly get over a ledge or bump against it before getting on top. This is made worse by a few jumps requiring absolutely perfect aim and timing, and there will be times where you slam into enemies and obstacles that you simply couldn’t avoid with such twitchy controls. This is made worse by most stages resetting themselves to square one if you do hit any such obstacles, and some of them take several minutes to complete even on a perfect run. A far lesser issue, and perhaps not a problem at all if you buy the game with the understanding that this is so, is that the difficulty curve is steep. You have a few gentle tutorial stages, then a few reasonable ones, and things get much harder not long after that. This is actually fine if you’re actively looking for a difficult game, but potential players should know about it all the same.

http://gamersdailynews.com/images/awards/GDN_Silver_Award_LORES.gif

Despite those flaws, The Adventures of Shuggy is a good blend of two platforming sub-genres. While it sometimes demands perfect reflexes and positioning, most stages instead focus on a creative gimmick and an attention to detail that makes it satisfying to figure out each puzzle. If you’re willing to overlook a few rough spots, Shuggy easily earns its $10 USD/800 Microsoft Point price and comes recommended to anyone who would enjoy a notably difficult ’puzzle platformer.’ 

 Our Rating for The Adventures of Shuggy Review (XBLA)
5.5
Replay
Competing to complete stages more quickly is the primary reason to replay any given part of this game, which may or may not excite you.
6.0
Graphics
A simple ’90s cartoon Halloween’ art style is used and it works well enough, though stage design and visuals can on very rare occasions make it hard to tell where you’re going.
5.0
Sound
Purely functional and average sound effects and music will do their job of keeping your ears occupied, but they do not stand out.
8.0
Gameplay
Varied and creative levels offer all sorts of gimmicks for players to adapt to. The only significant problems are very loose and floaty controls, joined by stages that reset themselves if you make a single major mistake.
7.5
Multiplayer/Online Content
Local co-op, and both local and online versus play are offered. They’re good additions to, but aren’t the main attractions of, this primarily single-player game.
8.0
Overall
Difficult but enjoyable, The Adventures of Shuggy deserves a spot in the library of anyone who is a fan of puzzle platformers.

Rating: 0.0, votes: 0
Comments



 
 
Search the site:

All Tripwire Games and DLC 50% at Steam
Dungeon Fighter Online Act X: Rebirth Now ...
Thermaltake Commander MS-I eSport Chassis
Rock Band Weekly Update 05 July2011
Steam Updates and Releases 02 July 2011
The Cryptic Decryption - Star Trek and Cha...
FYI AoC is F2P
Battlefield Heroes to Land on Wake Island
FIFA 12 UK Pre-Order Offer
iOS Gaming Update 01 July 2011
Microsoft Continues Consolidat...
Resident Evil: The Mercenaries...
Greg Hastings Paintball 2 Revi...
World of Tanks Ultimate Conque...
Red Faction: Armageddon Review...
The Adventures of Shuggy Revie...
Virossassin Review (iPhone)
E3 2011 Wrap up: Perfect World...
Duke Nukem Forever Review (PC)
E3 2011 Wrap Up: Halfbrick, Fr...

Affiliations
& Friends



IVDC 2010 Logo
Italian Videogame Developers Conference

Donate Games Logo
IMGA logo
Testseek Logo
 
Advertise | Submit News | Contact | Pages | Blogs | Downloads | Video | Privacy Policy | About Us | GDN Staff | GDN Review Scale
News & Articles RSS | News RSS | Article RSS | Video RSS | Reviews RSS
 
 
|