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Mothership Zeta (Fallout 3 DLC Pack #5) Review (Xbox 360)

Posted by Jim Cook, 6 days ago

Post-Review Tips: A few quick pieces of advice for those of you who haven’t made the run through Mothership Zeta’s quest line yet...

- Having trouble with bugs? I hit several minor ones on my play through it, though others have reported far more severe things. Potential workarounds and causes can be found on the Fallout Wiki’s page for Mothership Zeta glitches, though you should know up front there may be some spoilers inherent in checking this out.

- Bring only a few good, general purpose weapons. You will need a lot of carrying capacity to bring back all the awesome loot you’ll get. I recommend at least 120 pounds free space.

- While the combat in this DLC pack isn’t hard, there are a few places where you will be virtually forced to take damage. Bring plenty of healing items, anything in the area of eighty or so should do fine.

 Our Rating for Mothership Zeta (Fallout 3 DLC Pack #5) Review (Xbox 360)
3.0
Replay
Most of this pack’s content is very short and you can only go through it once. There also seems to be only one ending.
7.5
Graphics
While much of the ship interior looks very repetitive, it successfully captures a mix of 50s retro sci-fi and modern sci-fi motifs for both the ship and the aliens. Some minor visual bugs, such as one character’s forehead disappearing every so often, will probably bear patching.
6.5
Sound
A mix of satisfying weapon sound effects, and voice acting ranging from quite good to painfully bad works out to a mostly good sound rating.
6.5
Gameplay
A bad storyline and a few boring fights are made up for by several very interesting battles, and some nice equipment to obtain.
0.1
Multiplayer
Not Applicable; this is a DLC pack for a single-player game.
6.5
Overall
A decent experience and probably worth your time, but you should get any of the other DLC packs instead if you have limited funds or time to devote to Fallout 3.
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