Movement in Magna Carta 2 is done by running around on foot and attempting to either kill every animal in your path or avoid them completely which gives this game an MMORPG feel, except that there’s no MMO and very little RP. The characters automatically level up when they attain enough XP and the only customization available is the equipment they carry and then, after some time into the game, it introduces skill points and the skills tree. Why they didn’t mention it first thing, is beyond me. Each character has two basic
types and a tiny selection of things that can be learned or upgraded. Generally an entire skill tree consisting of 10 to 15 options. There are no non-combat skills to be had in this game giving it a very one-dimensional experience.
Speaking of equipment, Magna Carta 2 characters have an astounding (sarcasm) four slots, weapon, armor and two accessories. I know, I know, how will you ever decide what to put in all of those available slots right? I’m sure you’ll figure it out. Especially when crafting new items is available but needs recipes to do it. Did I mention the MMORPG feel of the game already? With a recipe one must go to a shop that sells the items needed, even if you’ve got the items, so that crafting of the new item can commence. Oh I almost forgot about the going into other peoples’ homes and pilfering from them.
Yes, most can be entered into and loot stolen from treasure chests within. Not very noble now is it? There are also random treasure chests awkwardly scattered about the outdoor environments. It brings back that question - who hides gems in the grass just waiting to be picked up by someone walking by swinging a sword?
Finally, there are enhancements, which are slots in certain items that when equipped with Kamonds, or crystals as they might be called in other games, give some enhancement to abilities like attack, defense, resistance, etc. Again, nothing new here and really another page from the MMORPG handbook. I have yet to see anything in this game that would make it (as the description said) a fresh new RPG experience.
Combat in Magna Carta 2 is essentially this - hit the A-button several times then almost run out of stamina, hit the X-button for a special attack and ’overheat,’ switch to another character (what they call chain attacking to make it sound interesting) and do the same. Wash, rinse, repeat and hope none of the characters get walloped when they overheat because they’re pretty much completely immobile at that point. Oddly, even though the characters might be of different levels, they all have just about the same stamina. So that means a total new recruit has about the same stamina as the seasoned soldiers who join the party. Then it turns out that those seasoned soldiers are only a few levels higher. Of course! Because if they were far higher no one would ever use the main character right?