One of the things I didn’t like was the sound. Don’t misunderstand: the sounds are great, and just as I suspect they would sound in a similar medium, such as a sci-fi action flick. The problem, I felt, was that there should be no sound, or at least very little - just what I could hear inside my own helmet. The developers explain the ability to hear in space as "audio simulation files" loaded by your suit, and while I appreciate the attention to detail, I felt they could have bucked conformity in favor or a little more reality. The physics engine feels so real, at times, the audio actually destroyed the immersion. Instead, they could have played explosions and cries of anguish as mic chatter. I realize I am being picky, and this is certainly not a deal breaker in a great game.
Despite the innovative gameplay elements, the games objective is familiar. Playing on one of two 16-player teams, gamers can battle in one of three modes: Battle, Assault and Skirmish. Battle will be familiar to Battlefield players or those familiar with Team Domination mode in the Unreal Tournament series. Assault is similar, but turned based. Teams alternate between the attacking and defending a series of control points. Control points cannot be recaptured and the attackers must get control points in order to win. Skirmish is Horizon’s fancy name for team deathmatch. Nothing special here, but combined with the other great features of this game and a good group of live players, gameplay remains strong and engaging.
Simply put, Shattered Horizon is something different in a sea of monotony. The visuals are so stunning, you may, if only for brief moments, forget you are playing a game. The sounds are solid, even if it would have been more realistic to eliminate them, and the varied game modes should keep you playing for quite awhile. The controls are familiar and therefore easy to learn, but mastering movement in zero gravity with an additional axis of rotation, could take some time. But hey, getting there – even the moon – is half the fun!
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