[GDN] With a series of games based around the Rubik’s ideas have you already created plans and design for the other games in the series and how different can gamers expect them to be without giving too much away!?
We’ve got plans for several more games, which will all share the same design philosophy. Players can always expect a deep and challenging puzzle experience from the series.
[GDN] Both the unique score modes and online scoreboards appear to be a very important factor of the game. Can you explain exactly why?
The score mode, which is included in the Rubik’s Cube bonus part of the game, does not require people to know how to solve a cube, so it is much more accessible than the traditional Rubik’s Cube solving mode. You are asked to make increasingly complex patterns by twisting an already solved Rubik’s Cube. Combined with the online-leaderboards that allow you to compare your scores to players from around the world, it makes for a compelling extra to the already strong feature-set of RUSH.
[GDN] Not only is the team’s own rendition presented but you offer the familiar Rubik’s cube to gamers. Do you think this will offer real fun to gamers who may find manipulation of a cube very basic?
We fully acknowledge that playing around with a real Rubik’s Cube will never be beat by a digital counterpart, hence the reason to include it as a bonus instead of the meat of the game. However, we do give you the option of learning how to solve a Rubik’s Cube and present people with the option to solve one of the four sizes, which would cost a lot more in real-life than it does in RUSH.
[GDN] Please tell about what some of the games the team is playing both on the Wii and other machines (important question for our readers). (what is your fav Wii ware title?)
Here are the games we’re playing now in random order: Ratchet and Clank: Tools of Destruction, Fallout 3, Monkey Island, Dead Space: Extraction, Shipwrecked, Yoshi’s Island (Game of the Century), Cake Mania 3, The Elder Scrolls 3: Morrowind (don’t ask!), Borderlands.
World of Goo takes the crown for best WiiWare title in my book. It still is wonderful to play and admittedly kind of sad that it’s still unsurpassed on WiiWare.
[GDN] The team must be great fans of Rubik’s cube – what is the fastest any of them can complete a Rubik in and what other puzzle games do they play?
We’re stuck at 50 seconds max. We did invite Ron van Bruchem, european champion speedcubing, and he did it in 15 seconds. He was kind of bummed, since it was a lousy time compared to his best score of below 10 seconds.
GDN would like to thank Collin for his time and we wish Two Tribes and GameFactory all the best. We’d also like to thank Derek the PR guy for getting it all setup.