How many games are submitted monthly/yearly?
Oh, it’s hard to say. It really varies between a handful to 20+ in a month.
How many games are accepted monthly/yearly?
I’d say 99% of all games are accepted. GamersGate now has the the world’s largest digital catalogue for downloading PC and Mac games and our goal is to stay there.
How is the list price set for Indie games?
Most developers and publishers have a SRP which we try to follow. If the price point is way off then we tell the developer/publisher that and ask them to reconsider. We give them some benchmark in other titles and tell them what price point we think it should be.
What’s the revenue split for the developers?
It varies between a 70/30 to a 60/40 split in developer/publisher’s favor.
What’s the advantage of getting the game on your service?
GamersGate have experienced extreme growth over the last 3 years and as such we can also do some good sales for a title. The major advantage for a developer/publisher to go digital is that there is no risk, no returns, no print costs, shipping, werehousing etc. They get their monies within 30 days with no reserves andthey can see sales in real-time, second-by-second.
If you could give the indie developers out there one piece of advice to help them get their games to market, what would that be?
Try to make direct deals with all digital portals and carve out those rights before going to a publisher. Also, consider going digital only and keep the major part of the money. To sell one game online is like selling three in physical retail. and, do plan for DLC [downloadable content], they may be the difference between success and a dying title.
GDN would like to thank Theo for being so forthcoming with information and willing to be a part of the article series. Next time round will be our Q&A with Blitz1Up.