The graphics are pretty decent for the title.
They’re not astounding and at times there are some squarish characters and jagged lines. I even found a piece of rope that wasn’t properly photoshopped and had some left over background colored pixels on the island beach. The game is obviously not a full AAA title but PnC adventure titles generally don’t need to be. There’s no lip sync with the voice-overs and it seems that even Chris Barrie (who voiced the original Simon and is famous as Rimmer in Red Dwarf) has moved on.
It’s not to say the voice overs aren’t good. Some are over the top, some stuff is redundant and plays more than one might like but still they’re well done. As are many of the other sounds. It’s obvious that a great amount of time and effort was put into
the production of the game, AAA or not, the developers obviously wanted it to be as good as they could get it.
The game doesn’t bother to incorporate any kind of modern social gaming experience or connectivity. It’s just a straight up PnC. No leaderboards, achievements, trophies. No Facebook updates or Twitter integration. Of course if you’re a true fan of the genre you don’t need any of that to enjoy it.
All around, from the
complexities of the puzzles to the diligently created artwork and even the over-the-top voice overs make Simon the Sorcerer 5 a very good example of the modern point-and-click adventure genre. It goes to show that while the market for the games might be small, there certainly is a market for them and people who love making them. What better to do on a rainy Sunday afternoon (like the weekend this was written) than to sit and wander through the World of Magic, building things to solve puzzles and get Simon, once again, out of a jam. Who knows, you might even need to reanimate a corpse with Voodoo and even save the world.
Simon the Sorcerer 5 is available at GamersGate. 29,99 Dollar 19,99 Euro or 16,99 brit. Pounds