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Command&Conquer 4: Tiberian Twilight Review (PC)

Posted by Christophor Rick (TheSuperGuido),
  Command and Conquer 4: Tiberian Twilight
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The Solo campaign has some interesting plot twists, as one would expect, and some fairly involved missions. While it’s been criticized as being too short it’s still two campaigns in one as you can play as either GDI or NOD in the same storyline (as always). The absence of the Scrin as a playable faction, in my opinion, doesn’t really harm the game. Nor does it limit it in scope. Overall, the campaign mode was mostly satisfying. Sure it could always be longer but it’s not exactly short at present. Perhaps you might make it through Normal difficulty, both campaigns in 6-8 hours, difficult in perhaps 10-12.

The graphics on the game are great and have continued to grow with the franchise. Stages still maintain multiple physical levels (limiting mobility) and there is a wide assortment of environmental visuals to distract you from time to time. The units are fairly well detailed and each have their own unique look, along with strengths and weaknesses. The cut scenes, while missing big acting names, are still well done and move the story along as they always have. Just because there are no big name actors does not mean it is not top quality.

The audio side of the game is well done also. Never did I hear some sound and think ’that doesn’t quite fit’ and I laughed out loud when the unit was created and simply said "Hey, nice suit!" The Engineers have some of the best lines in the game. If you tend to make a diverse array of units, as I do, you won’t be annoyed by the repetitive statements they make when they’re created or given orders. In fact, they are some of the least intrusive of any RTS I’ve played. There wasn’t once where they even mildly annoyed me. The soundtrack is one of epic struggle and even though at times you block it out or forget it’s there, it very much adds to the atmosphere of the game and helps keep you engrossed.

Overall Command & Conquer 4: Tiberian Twilight does a great job of wrapping up the series. With the end of the series also comes the end of the  team that made it. So now the future of Command & Conquer is also fading into the darkness of twilight. Will we see another game or another series of games? I’m sure the franchise will continue. I like the changes they made in this version as it makes the game much quicker to pick up and play. With the limited number of command points it calls for far more strategy than the old, just build a structure to get more units, way to play. In fact, that was a lot of the reason I stopped playing a lot of RTS games, it was too muchttp://gamersdailynews.com/images/awards/GDN_Gold_Award_LORES.gifh focus on gather and build and not enough on strategy. This game does its franchise, the Tiberian series and indeed the entire genre justice. It refocused on strategy and brought it truly into the realm of real-time. But man my finger hurts, I wish they’d work on some voice commands if they decide to bring the franchise back.

The future of C&C is now shrouded in darkness. The team that worked on these titles was pulled apart by EA and we don’t know what will be next for C&C. Perhaps they’ll take a few years break until they find a story worthy of the franchise. I had better get to writing so I have something to suggest to them.

 Our Rating for Command&Conquer 4: Tiberian Twilight Review (PC)
8.5
Replay
You have two campaigns, in solo and co-op plus plenty of multiplayer action to keep you losing hours to the game.
8.5
Graphics
Extremely cool visuals that really give you a sense that the Earth is certainly in dire jeopardy and even enough to draw your eye away from the action from time to time.
9.0
Sound
Some humorous statements by your units bring a little levity but not so much that they�re annoying. In fact none of the sounds even remotely grated on my nerves and for that I�m very thankful. An excellent soundtrack accompanies them as well.
9.0
Gameplay
The changes made to the mechanics are fantastic in my opinion. Gone is the gather resources, build structures, build army, attack. Now it� simply build army on the fly and GO. Far more strategy in this type of gameplay than in some others.
9.0
Multiplayer/Online Content
Not only do you have standard head-to-head multiplayer but you�ve also got campaign co-op so you and a friend can share the excitement and action.
9.0
Overall
All in all this is by far one of the better RTS titles today. They�ve sped up the game play and made your decisions far more integral to success. Gone are the days of laying back and building massive armies, now you�ve got to think on the fly.

Rating: 2.3, votes: 16

PC Video Game Review Rig Specifications

Tech Specs Main Office Satellite Office
CPU Intel Core i7-2600K 3.40Ghz Intel Core i7 940 2.93Ghz
RAM 4.00GB Crucial Ballistix 6Gb Patriot Viper Memory
Gfx Card EVGA GeForce GTX 580 1.5GB EVGA 560 Ti 448 Core Graphics Card
PSU Xion 800Watt Powersupply
Chassis NZXT H2 Silent Classic NZXT Vulcan Case
Cooling NZXT Fans Cooled by Xigmatek fans
Audio Cyber Snipa Sonar 5.1/Sharkoon Xtatic SR Corsair Vengeance 1500 7.1 Surround Headset
Display AOC Ultra-thin 22" LED 27" 3D Asus monitor with Nvidia 3D Vision 2
Mouse SteelSeries Sensei (left), NZXT Avatar S white (right) Logitech G500 mouse
Keyboard Logitech Media slim and Cyber Snipa Flexiglow MadCatz/Saitek Cyborg Keyboard (Modern Warfare 2 edition)




 
 

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