Trinity Racing Concepts had their prototype of 2 of their custom made racing simulators used by top drivers in the industry, including replays with actually Ferrari drivers using the system. The system was so realistic sounding the neighboring booths requested for the sound to be turned down after the first exhibit opening, even though the sound was only at 1/3 volume.
The system demoed at GTC had a full Yamaha soundbar and sub-woofer for sound, but is upgraded in their retail plans. When speaking with Jack Ulstad, the rep displaying the systems, he told me that when the volume is fully turned on it sounds and even feels like your sitting next to a real F1 race car, in part due to the Clark Systems transducer that allows you to feel and hear the full fidelity and spectrum from the sound of the engine.
The racing itself is so realistic that if you go off the track or into the grass, it will display the roughage on the tires and take time to wear it off on the track. Tire wear occurs and the dynamics for them warming up, or changing divers actually lets the tires cool down and get more slippery. The Trinity Racing Concepts simulators have their Iracing software combined with their Nvidia graphics solutions allows companies to use the simulation for training real professional drivers, in fact Ferrari has a competition going for the fastest lap time with different rounds sporting different courses. The winner getting a chance at virtual driver training and becoming one of the first drivers to enter the circuit from virtual training and possibly the next hottest race driver.
The solution is available for display at special events, trade shows and even private parties, and has solutions for Nascar, IRL, GT and even F1 racing. More details at: http://trinity-racing.com
Soft Kinetic which displayed for us some of the interactions of working within the digital world by having one of their recognition camera’s interfacing with their iisu software and tools to enhance gaming and computer work experience. They considered themselves the most experienced 3D recognition company with over 7 years R&D in the field of full-body detailed recognition, tracking & interpretation. The video I took of the UI and using the hand to manipulate the UI shows the ability to get rid of the needed controllers such as used by the PS move or Nintendo Wii. They have been collaborating with EA on a basketball shooter and a Golf simulator that lets you play just by imitating a golf swing. It was also neat to see them show a golf swing analyzer that is going to be invaluable to golfers everywhere in terms of improving their game, not only virtually but out on the real course as well. More info can be found at: http://www.softkinetic.net/
Many of these demos will have videos attached, they’re being processed now.