Casual Mode is an entirely new addition to HoN and many players who are adjusting to its unique set of rules have been wondering what the best ways to master the new mode of play are. This guide, which will be split into three parts, will squash some common misconceptions on what is the most effective way to dominate Casual Mode. Part one of the guide will go through the changed rules and how each applies to the new gameplay on a practical level. You’ll have to check back to see what we’ll be revealing in parts two and three of the guide!
Casual Mode Analysis:
Rule Changes:
- Exp range from 1000 to 1300
- Removed gold loss on death
- Increased hero bounty
- Hero base gold bounty: from 200 to 300
- Hero gold bounty per level: from 5 to 10
- First blood bonus: from 200 to 300
- Gold bounty per streak: from 50 to 75
- Hero assist gold totals 50% of kill amount, split between all assisters
- Radius assist gold base: from 30 to 0
- Radius assist gold per level: from 5 to 0
- Respawn time per level from 4 seconds to 3 seconds
- Denies no longer deny experience
- Uphill miss chance removed
- Creeps give 1.25x of average normal mode value, no gold fluctuation
- Buildings give 1.5x of average normal mode value, no gold fluctuation
- Towers give global experience when killed, even to dead people, (by tower level): 150,200,250,300
- Tower last hit gold bounty: from 470,520,570,620 to 300,350,400,450
- Tower Team gold bounty: from 200,240,280,320 to 300,350,400,450
- The amount of experience required to reach the next level increases as the game goes on. This means that at the beginning, players level up a lot faster than in Normal Mode, but in the mid and late game they level up at about the same rate as in Normal Mode.
- Buyback costs are at 1.75x normal mode values
- owers’ armor scales with number of players alive; Buildings have 100% of armor when all are alive, scaling to 0 armor when your entire team is dead.
All of these changes were made with one goal in mind – to create a faster, more action packed game mode, which rewards aggressive play and player vs player interaction. Now we’ll dive into how the rule changes influence each phase of the game.
