The original Soulcaster, MagicalTimeBean’s first game release, was included in “1UP's
Favorite Xbox LIVE Indie Games” (March 2010), ranked #1 in PlanetXbox360’s “Top 10 Xbox
Live Indie Games You Need to Play,” and garnered a mention by industry magnate Tycho on
Penny Arcade’s news section. With 4.25 stars on the Xbox Live Marketplace, it ranks in the top
20 of the over 1,500 indie games on the service
The source of Soulcaster's popularity was its unique take on the dungeon crawling/
adventure genre. Whereas most dungeon crawlers involve mashing on the attack button to cut
down monster after monster, Soulcaster offers a different twist: you play as an aged traveler
with no ability to attack on his own, who instead summons images of three immortal warriors
to fight for him. Strategic placement of these warriors is key: you must use the knight to block
passages and engage enemies in melee combat, while the archer and bomber fire from a safe distance. Each environment poses unique tactical challenges, and each of the twelve enemy types requires a different strategy to defeat.
Soulcaster II builds on these features with an all-new campaign, featuring 30 levels and
approximately two hours of play time. Hard Mode offers an added challenge for experienced
players. The sequel has also been enhanced with more intelligent enemy AI: monsters are
relentless in navigating complex mazes to reach the player, and will even organize to attack
from multiple flanks. New scripting features allow for multi-stage, complex battles within each
level, requiring the player to quickly adjust strategy moment-to-moment. Higher resolution
graphics and environment animation provide a nice aesthetic boost to the forests, ruins,
dungeons and caverns the player must traverse to reach the end. To complete the experience,
the game is glossed in a late-80’s style “redbook audio” soundtrack, in tribute to early CD-ROM games which featured sprite art and CD-quality music.