So what is it? And why call it Redux? We figured calling it KQ3VGA (after KQ1VGA) or KQ3+ (after KQ2+) wouldn’t describe the game well, because the game lies somewhere in between both extremes. It’s not a 1:1 remake like KQ1VGA is, nor is it a major reworking like KQ2+ where many characters’ roles were spun around. The underlying plot remains the same, but many existing elements have been given more personality and polish. A few new elements were added, but not on KQ2’s scale. So we gave the game its own unique moniker.
KQ3 blows all the other projects out of the water in the presentation department. It’s filled with the lush and colorful graphics that makes it like a true interactive storybook. It contains a massive soundtrack filled with familiar and new tunes alike that easily rivals soundtracks like KQ5’s and KQ2+’s in quality and mood-setting ability. Its voicepack is of higher quality than any of our other remakes. Extensive QA has already made it stable and solid, so that heavenly suspension of disbelief won’t be broken by sudden crashes. (crosses fingers and prays
) And of course there are some easter eggs here and there. The sheer amount of love and polish this game has received are guaranteed to give any KQ fan the nostalgica trip of a lifetime and any KQ3 fan the fangasm of several lifetimes.
This is classic King’s Quest fare through and through. AGDI’s most polished project. And it’s almost ready!
Taken from the AGD forums post about the history of its development