Guild Wars 2 will draw from the game mechanics that made the original Guild Wars one of the most popular online games ever and will add a fully persistent world.
A full 250 years after the original Guild Wars, massive upheavals, cataclysms, and globe-spanning events have changed the world of Tyria. Human civilization is in decline. Other races are rising up, taking control over large portions of the world; the balance of power has shifted. The dragons have awoken.
In addition to humans, players will be able to create, customize, and play a variety of non-human races.
- Charr - Ascalon’s conquerors, the charr are ferocious, warmongering creatures--the intractable foes of humanity. Now, as greater dangers threaten their conquests, charr legions and their war machines prepare for battle.
- Norn - The norn are towering brawlers from the frigid northern lands who can shape-shift into mighty bestial forms. Driven from their homeland by a force beyond reckoning, the norn have regrouped among the dwarven ruins of the Shiverpeaks.
- Asura - The asura, who once ruled the caverns and tunnels below Tyria, are an advanced race of small size and great intellect. Now that they have risen from below, the asura aim to rule the surface world with their powerful golems and ingenious plans.
- Sylvari - Not much is known of the sylvari, save that they are a race of sentient plant-beings, newly blossomed into the world. The sylvari are the youngest of the races, bound together by a common dream and awesome power.
Guild Wars 2 will have eight professions with very distinct play-styles and skills. We have currently announced the elementalist, the warrior, the ranger, Guardian and the necromancer and will continue to unveil new professions in the coming months.
Guild Wars 2 will have the kind of extensive character advancement appropriate to a persistent-world RPG. Our goal is to avoid forcing players into the grind-based gameplay that too often accompanies a high level cap.
Also, to allow players the freedom to play together even if their friends are at a much higher (or lower) level, we are planning to implement a strong sidekick system, similar to that used in City of Heroes.
We’re applying this same philosophy to competitive play. Players will be able to engage in organized, balanced PvP (similar to GvG in the original Guild Wars) without first leveling up characters, finding equipment, and unlocking skills. While inside the organized PvP area, all characters will be the same power level and will have access to the same equipment.
Will Guild Wars 2 be solo-able?
Yes. You will be able to advance your character to the maximum level without ever joining a group if you so desire. Most content will be designed in a solo-friendly way, though often with mechanisms for scaling up in difficulty when more players are involved. This will give players the option to experience the game however they prefer.
At the same time, it is important for an MMO community to join together to overcome challenges. Guild Wars 2 will feature challenges that require players to join forces.