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Posted by Christophor Rick (TheSuperGuido), 2 days ago Feb 12, 2011 09:21

2011 Indie Game Challenge Winners Announced

The Indie Game Challenge  announced that Playdead’s LIMBO and Team Hermes’ Inertia are the big winners of the second annual Indie Game Challenge. The top teams were named on the closing night of the annual D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit at the Red Rock Resort & Casino in Las Vegas.INdie Game Challenge winners

"One look at the winners in both categories and it is immediately evident that the independent space is in a period of remarkable maturation and creativity and we are all the beneficiaries,” said industry veteran Adam Sessler, Editor-in-Chief of Game Content for the G4 Network and host of G4’s “X-Play.” 

Sessler served as host of the 2011 IGC awards ceremony for his second year.  Attendees of the event ranged from an assortment of video game executives from top publishing companies to developers, some of the most influential games media and the 12 finalist teams. Additionally, for those who may have missed this year’s event, exclusive online content of the Indie Game Challenge will be posted on G4tv.com/DICE .

The list of winners and awards include:

Professional $100,000 Grand Prize and $15,000 EEDAR DesignMetrics®Winner: LIMBO

  • LIMBO was submitted by Playdead, an independent game studio based in Copenhagen, Denmark. LIMBO, a 2D sidescroller puzzle-platform video game released on Xbox Live Arcade, is Playdead’s first production with Arnt Jensen as Game Director.


Non-professional $100,000 Grand Prize and $15,000 EEDAR DesignMetrics®Winner: Inertia

  • Inertia was submitted by Team Hermes, an eight-person team from The Guildhall at Southern Methodist University. Inertia, recently published on Xbox Live Arcade, is a 2D platform arcade game in which an astronaut tries to escape a space station on the verge of collapse, allowing players to manipulate gravity and travel across the galaxy.

Category winners include:

  • Kongregate Award: Symon
  • Technical Achievement ($2,500): Inertia
  • Achievement in Art Direction ($2,500): LIMBO
  • Achievement in Gameplay ($2,500): Inertia
  • Gamer’s Choice Award ($10,000): Inertia

A DesignMetrics title research assessment to Inertia and Limbo from Electronic Entertainment Design and Research worth $30,000 for both groups combined.

The recipient of the Indie Game Challenge SMU scholarship will be announced later this year. The winner of the Gamer’s Choice Award sweepstakes will be selected from all eligible entries and announced at the Indie Game Challenge Awards ceremony on February 11, 2011.


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