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Posted by Christophor Rick (TheSuperGuido), 2 days ago Mar 17, 2011 08:22

Quake Live Premium Subscribers Get New Maps

This week’s update, QUAKE LIVE Premium Pak 7, introduces 2 new Premium Arenas to QUAKE LIVE, adjustments to our hit detection, expansions to our social networking features, quake live toxicitythe ability to assign your own country flag (for use on profile and in-game), tier info displays on player profiles, and due to popular request – a fun killBeep option for premium & pro users.

Premium Maps Added:

  • Toxicity (Duel):

Created by Alexander Mader, Toxicity is an enclosed Duel map with a distinctive look. Twisting halls and teleporters provide ample escape, as long as you watch out for the namesake pools of toxic acid in the main rooms of this arena. Own the world, or at least your opponent, and spread disorder by knocking them around with some rockets. Bounce them well, and you can treat yourself to a Red Armor, while they suffer some unfortunate burns.

  • Distant Screams (CTF):

Formerly known as the perennial favorite Silent Night, we’ve torn down the Christmas decorations as to not look like that weird house down the street lit up well into March. Thankfully, it hasn’t warmed up enough to melt the ice that covers vast swathes of the level, allowing massive acceleration throughout the frozen tundra terrain. Everything else is still mostly as you remember it, from the grenade traps to the secret button that dispenses health. Wait, that’s supposed to be a secret…

Learn more about Premium Pak 7 after the break…Game Changes:

  • Kill Beep for Premium players:
    Enabling cg_killBeep will play a distinct sound when you score a kill in any mode. Options are available in the in-game Game Options->Advanced->Sound Options menu.
  • Increased size of hit cylinders:
    Increased hittable region of players by 10% to more closely mimic the area of the old cuboid region.
  • Increased damage of Shotgun in Team Deathmatch:
    Increased damage of Shotgun back to 100 to match the Shotgun in other modes.
  • Improved arena download system:
    Download size for Standard players reduced by about 50% by not downloading premium content until the player joins a server running the arena. This also means these maps will be unavailable in Practice mode for Standard users. Premium and Pro users will still download all content as they did before.
  • Removed some extra dependencies from the Quake 3 master server. (“Please start TA directly”)
  • Fixed issues where plug-in was downloading certain content twice.
  • Added the ability to bind a key to Accuracy (+acc), ScreenshotJPEG to the in-game Contols->Actions menu.
  • Fixed issue where scoreboard would show none in the lead with -9999 frags.
  • Fixed display issue that would cause items on loading screen to overflow off the screen.
  • Fixed Force Weapon Color when using cg_railStyle 2 trails.

Web Changes:

  • Facebook Screenshot uploading:
    Visit Social Settings under the Settings menu to link your Facebook account with QUAKE LIVE. After binding a key from Social Settings, using the new default F11 bind, or manually binding a key to /socialScreenshot, you will be able to take and upload a screenshot directly to Facebook.
  • Added tier display to player profiles:
    All players can now view what tiers they are in by clicking the Statistics tab on their profile.
  • Added Change Country Flag to Account Settings:
    All players can change what country appears on their profile and in the in-game Premium scoreboards.
  • Fix 7th day of matches not showing up under the Matches tab.
  • Removed extraneous options from web Advanced Game Options.
  • Don’t show invites as a friend on the inviting player’s friends page
  • Added ESL Intel Extreme Masters Season 5 World Championship awards.

Map Changes:

  • Battleforged: Fixed sound issues by removing see-through teleporters.
  • Concrete Palace: Swapped Yellow Armor and lower Green Armor, fixed missing lightning ammo.
  • Devilish: Fixed patch & LoD issues on curved RA staircase.
  • Dies Irae: Fixed floating clip in Mega Health room.
  • Double Impact: Clipped structures in Red Armor room, fixed entity not spawning due to being stuck in ground.
  • Focal Point: Fixed map appearing all black in vertex lighting mode.
  • Skyward: Fixed z-fighting, some additional detail and trim added, updated author credit.
  • Tornado: Removed Chaingun, unlocked water trap in TDM, fixed z-fighting, improved several trims, added some clipping.

Prev: US Playstation Plus to Get SOCOM 4 Beta and Much More in Late March
Next: Yoostar 2 First DLC Announced: Sets, Scenes and Packs from the Silver Screen

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