Dragon Age 3 Given Greenlight, Seeking Environmental Artists
It seems that Bioware is hiring for an "expectional environmental artists to join me at BioWare Edmonton, Canada to work on Dragon Age 3," according to a recent tweet by Alistair McNally, Bioware Sr. Director of Creative Dev.
Well, that’s one way to announce a new game I suppose. Then again, there was most likely no way they would have ever kept it a secret, and why would they? After the success of the first two games it’s a given that there will be a minimum of one more game in the series.
Sure, Dragon Age 2 has seen its share of ups and downs and critical acclaim wasn’t lavished upon it like the first title, but the title still sold very well and has a lot of fans.
Certainly Dragon Age 3 will work to fix what gamers hated about the second one and bring back everything that was beloved in the first...right?
Here’s a good look at what’s required for the specific job in question:
World/Environment Modelers build the worlds (both indoor and outdoor) in-game and are responsible for building the geometry of 3D spaces and components, especially organic and inorganic environments. This artist plays an extremely important role in making the game. It’s usually their art that gets the initial "WOW" when a gamer first enters the game world. Some of these artists are very technical and create very lifelike photorealistic worlds, while others create amazing new fantasy worlds. Indeed, some World/Environment Modelers combine the two, using real-world art and tweaking it to look like a more stylized environment. World/Environment Modelers may construct physical form studies or physical models as necessary. These models may be built based on art from concept drawings and/or photographs that are efficient and to correct scale.
The best World/Environment Modelers tend to have solid technical knowledge and skills and are able to push a programmer to generate new innovative looks, lighting, and moods in their levels. To do spectacular work, they usually push programmers pretty hard to achieve amazing results, but they are also flexible to change and able to modify their work if it will result in improving the overall ambiance of the world they’re creating. They do a lot of work in 3D art packages, custom level layout tools, and in texture artwork packages like Photoshop.
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