Advertise on the GDN Network
 
Gaming gear PC Gaming News Xbox 360 News PS3 News PS2 News PSP News Wii News DS News Mobile Gaming News iPhone Gaming News
 
 
 
GDN Home
News Archives
Submit Article
GDN Newsletter
GDN Media Kit
Interviews
Reviews
Previews
Screenshots
GDN TV
Patches/Updates
Upcoming Releases
Publishers/Developers
Games List
Review Score Scale
Christophor Rick
The Art of the Press Re...
The Art of the Game Pre...


TERA Dark Cathedral Flythrough
RAGE The Making of Dawn
Star Trek Online Season 4 Crossfire
Champions Online - Hideouts
Deus Ex Human Revolution Cities in 2027
The Lord of the Rings War in the North Touch Po...
F1 2011 First Gameplay
Scarlet Legacy Mounts
The Baconing Announcement
Red Faction Armageddon GDN Review


GDN Proudly Hosted
on an HWS VPS


What is a Drobo? Click Here to Find Out
Index » Story Print this news articleSend this page to a friend
  Evochron Mercenary
  Articles | FAQ's & Guides | Achievements | Files | Screenshots | Videos | Cheats | Boards |
Amazon Buy Now | GameStop Buy Now | Online Buy Now | UK Buy Now |
Posted by GDN Staff, 3 days ago Jul 8, 2011 11:03

Evochron Mercenary version 1.488 Ready for Action

Version 1.488 offers the following improvements, fixes, and changes:
 
- Distress call and event system added providing random emergencies that can occur Evochron mercenary cockpitthroughout the game’s universe.
- If a ship-to-ship trade fails due to insufficient cargo space, the cargo will now be dropped into a container in space.
- Hidden cargo container access limits applied by player request (location/travel based only, not numerical).
- UI improvements including new highlight buttons for menus and consoles.
- New font added for improved legibility and a more futuristic appearance.
- Overall memory use at maximum detail settings reduced by about 40 MB.
- Click ranges for a number of options updated for improved accuracy.
- ’Font Mode’ option added to select between the old and new font.
- Map log entry scrolling limits updated for entire line lengths.
- ’Decryption’ error message displayed on some systems fixed.
- New constructor station build point integrity check added.
- New display/video options added to customizing system.
- Deploy constructor pricing indicator corrected.
- Custom quest system capacity expanded.
- Several minor bug fixes.

 

The new event system provides random emergency situations that can occur in numerous locations throughout the game’s universe (beyond individual sectors as with local contracts). For example, a severe food shortage on a planet could result in a distress call that would pay very well for the first player to delivery food units to that planet. A failed atmosphere processor can result in the emergency need of oxygen. Or a ship could run out of fuel far away from the nearest planet and send out a distress call for rescue. The closer a player is to the emergency, the easier it will be to respond, providing opportunistic options.
 
There will also be options/benefits for players who prepare in advance to respond to the emergencies. That is, those who want to be a ’first responder’ can carry full cargo bays of the items in need before the distress call is made. This lets them simply fly to the location in need rather than trying to recover the items on route. By the same token, a player who is in close proximity to an emergency could still have time to recover needed material on route and beat a more distant player with the cargo loaded already.
 
For multiplayer, the server operator can trigger emergency events manually or turn them off entirely. The default setting will provide events at random intervals. In multiplayer, all players will receive the distress call alerts. The first player to answer the call and complete the objective receives the reward.
 
When a distress call is received by a player, an alarm will sound and a multi-line text description will be displayed detailing what is required to answer the distress call. Players can optionally mute the alarm or turn off the distress calls entirely in the NAV console.
 
 
The customizing kit has also been updated for the UI changes, new button options, and new filenames.

This update is required for multiplayer compatibility.
 
  The installer also works as an updating program for older versions of the game.  It can be downloaded at: http://www.starwraith.com/evochronmercenary/downloads.htm


Rating: 0.0, votes: 0
Comments
Gamers Daily News comments powered by Disqus



 
 
Search the site:

Red Faction Armageddon Soundtr...
Microsoft Eying Hulu for Zune-...
Proun Review (PC)
Lair of the Evildoer Review (X...
Treasure Seekers 3 Review (iPh...
War Grimoire HD Review (iPad)
Pinball FX 2 Marvel Comics Cap...
Tesla: The Weather Man Review ...
Publishers Pull Online Modes f...
The Legend of Zelda: Ocarina o...
MLB 11 The Show Challenge 19 –...
Playstation Network AllClear I...
Dawn of Fantasy Online Kingdom...
BANG BANG BANG! Orcs Must Die ...
New King of Fighters XIII Details
In Brightest Day, In Blackest ...
US Playstation New Releases We...
SingStore Update for Week of 1...
CrimeCraft Summer Update Goes ...
iOS Gaming Update 11 July 2011

Affiliations
& Friends



IVDC 2010 Logo
Italian Videogame Developers Conference

Donate Games Logo
IMGA logo
Testseek Logo
 
Advertise | Submit News | Contact | Pages | Blogs | Downloads | Video | Privacy Policy | About Us | GDN Staff | GDN Review Scale
News & Articles RSS | News RSS | Article RSS | Video RSS | Reviews RSS
 
 
|