Steam Updates and Releases 25 November 2011
Real Warfare 2: Northern Crusades Updated
Posted: 25 Nov 2011 11:38 AM PST
Real Warfare 2: Northern Crusades Update 2.2.4 Released
Major
-Several quest errors fixed, mostly in "Intercepting Foragers" and "Reaching the Rally Point".
-Lords in "Reaching the Rally Point" move normally after your conversation with Landmeister.
-Battle statistics window fixed (sometimes it showed wrong enemy army information).
-Game crash after saving on strategic map fixed.
-Possible game crash after saving on tactic map fixed.
-Rare game camera crash on tactic map fixed.
Improvements
-Huge performance increase on certain PC configurations: GTX video cards + Microsoft® Windows® 7 operating system (other cards may benefit from this as well)
-Pathfinding on strategic map is improved, armies will find a way around towns and other obstacles quicker.
-Tactical battle lighting presets were corrected to reduce blur and glare.
-Improved tactical map generation
-High hills are not used when generating northern valleys
-Probability of autumn maps generation increased from 15 to 25%.
Game process and minor changes
-Costs of replenishing losses are reduced for sergeants (-25%) and knights (-16%).
-Bandits aggression is reduced if the player�s army is weak.
-Enemy will demand a smaller ransom if the player�s army is significantly weaker. Ransom is not increased until player reaches level 6.
-"Destroying the Foragers� Camp" quest improved slightly. Enemy army now heads to Matowy only after you receive a message.
-A dialog screen in "Destroying the Foragers� Camp" can not be closed incorrectly.
-A victory screen after plundering a village can not be closed incorrectly.
-Changes in texts.
-You can�t close a start screen incorrectly to avoid battle, and penalty for retreat.
-Before you start the siege, towncastle lord may engage you in the field.
-AI armies replenishing fixed. Winner restores most part of the army.
-Robbers� bands are restored.
-Garrisons of captured townscastlessettlements are restored.
-Extortion is changed. If you consider opponent is too strong, and close battle window, you�ll have to offer ransom.
-Estimate strength of enemy forces in tooltips changed.
-Upgrading costs were changed, upgrade to sergeants and knights now costs more, mounted archers cost much more.
-Icons of settlements added to economy and diplomacy map overlays.
-Army consumes food after a battle.
-Army does not consume food while stationary.
-Prussian lords now can hire more sergeants (since they don�t have access to knights).
-Reserves will no longer disappear in assault battles.
-Numerous cosmetic fixes and improvements in the campaign.
-Faction relations changes are now shown in log.
-Retreat penalty added. Retreating army will suffer losses.
-Real price of hiring professional and elite units now matches description.
-Now auto-resolving a plunder engagement will give you trophies.
-Enemy army losses are now taken into account for determining earned experience and trophies after a battle.
-New diplomatic conversation option added to freeplay - "Personal insult".
-Amount of food left is now shown on the main screen (next to commander�s level, money and battle experience).
-Commander skill window now appears automatically after gaining a level.
Major
-Several quest errors fixed, mostly in "Intercepting Foragers" and "Reaching the Rally Point".
-Lords in "Reaching the Rally Point" move normally after your conversation with Landmeister.
-Battle statistics window fixed (sometimes it showed wrong enemy army information).
-Game crash after saving on strategic map fixed.
-Possible game crash after saving on tactic map fixed.
-Rare game camera crash on tactic map fixed.
Improvements
-Huge performance increase on certain PC configurations: GTX video cards + Microsoft® Windows® 7 operating system (other cards may benefit from this as well)
-Pathfinding on strategic map is improved, armies will find a way around towns and other obstacles quicker.
-Tactical battle lighting presets were corrected to reduce blur and glare.
-Improved tactical map generation
-High hills are not used when generating northern valleys
-Probability of autumn maps generation increased from 15 to 25%.
Game process and minor changes
-Costs of replenishing losses are reduced for sergeants (-25%) and knights (-16%).
-Bandits aggression is reduced if the player�s army is weak.
-Enemy will demand a smaller ransom if the player�s army is significantly weaker. Ransom is not increased until player reaches level 6.
-"Destroying the Foragers� Camp" quest improved slightly. Enemy army now heads to Matowy only after you receive a message.
-A dialog screen in "Destroying the Foragers� Camp" can not be closed incorrectly.
-A victory screen after plundering a village can not be closed incorrectly.
-Changes in texts.
-You can�t close a start screen incorrectly to avoid battle, and penalty for retreat.
-Before you start the siege, towncastle lord may engage you in the field.
-AI armies replenishing fixed. Winner restores most part of the army.
-Robbers� bands are restored.
-Garrisons of captured townscastlessettlements are restored.
-Extortion is changed. If you consider opponent is too strong, and close battle window, you�ll have to offer ransom.
-Estimate strength of enemy forces in tooltips changed.
-Upgrading costs were changed, upgrade to sergeants and knights now costs more, mounted archers cost much more.
-Icons of settlements added to economy and diplomacy map overlays.
-Army consumes food after a battle.
-Army does not consume food while stationary.
-Prussian lords now can hire more sergeants (since they don�t have access to knights).
-Reserves will no longer disappear in assault battles.
-Numerous cosmetic fixes and improvements in the campaign.
-Faction relations changes are now shown in log.
-Retreat penalty added. Retreating army will suffer losses.
-Real price of hiring professional and elite units now matches description.
-Now auto-resolving a plunder engagement will give you trophies.
-Enemy army losses are now taken into account for determining earned experience and trophies after a battle.
-New diplomatic conversation option added to freeplay - "Personal insult".
-Amount of food left is now shown on the main screen (next to commander�s level, money and battle experience).
-Commander skill window now appears automatically after gaining a level.
Posted: 25 Nov 2011 10:40 AM PST
The Autumn Sale continues today with great deals on almost everything on Steam!
Friday�s Daily Deals Include:
Don�t forget to check back each day, now through Sunday, for more "Fall"-ing prices!
Friday�s Daily Deals Include:
- Deus Ex: Human Revolution
- Dead Island
- Warhammer 40,000: Space Marine
- Back to the Future: The Game
- Grand Theft Auto franchise
- Star Wars: Knights of the Old Republic
- King Arthur Collection
- The Chronicles of Riddick™ Assault on Dark Athena
- Serious Sam HD franchise
- Patrician IV
- Sanctum
- Flight Control HD
Don�t forget to check back each day, now through Sunday, for more "Fall"-ing prices!
Posted: 25 Nov 2011 10:20 AM PST
Stronghold 3
Version - 1.5.24824
Patch Notes
- Mini-map and warning notifications have been added.
- Mini-map now has arrows indicating the location of the keep when off-screen.
- Fixed various wall issues that were causing crashes.
- Fixed issue with troops changing the set stance when moved.
- Fixed issues to make withdrawing units from combat easier.
- Selectable building and troop limits have been added to multiplayer.
- The defensive bonus on walls and towers has been increased.
- The aggressive attack range of troops has been doubled.
- Fixed some multiplayer issues causing the game to go out of sync.
- The game now launches directly into the correct resolution.
- Various small bug fixes.
Please be aware save games made before patch1.3.24532 that contain fire will crash when loaded.
Version - 1.5.24824
Patch Notes
- Mini-map and warning notifications have been added.
- Mini-map now has arrows indicating the location of the keep when off-screen.
- Fixed various wall issues that were causing crashes.
- Fixed issue with troops changing the set stance when moved.
- Fixed issues to make withdrawing units from combat easier.
- Selectable building and troop limits have been added to multiplayer.
- The defensive bonus on walls and towers has been increased.
- The aggressive attack range of troops has been doubled.
- Fixed some multiplayer issues causing the game to go out of sync.
- The game now launches directly into the correct resolution.
- Various small bug fixes.
Please be aware save games made before patch1.3.24532 that contain fire will crash when loaded.
Posted: 25 Nov 2011 07:57 AM PST
- Fixed older saves not being loadable after the first update. This version should be able to load saves from any of previous two versions.
- Fixed some rare cases where player disconnecting at a very particular moment would make some parts of gameplay scripts to break (usually not spawning some enemies or similar).
- When several players are standing in front of ammo crate and one of them opens the crate, ammo will be awarded to all of them, not only to the one who opened it.
- Fixed cases when player disconnecting while standing on an item could crash the server.
- Fixed scripted flashlights (e.g. Spooky Secrets) not working on client.
- Player carrying a flag in CTF cannot sprint now.
- Fixed a crash that could happen at random when Technopolip was killed.
- Fixed a problem where sometimes all Gnaar melees in the game were long melees, instead of quick ones.
- Fixed "Old School" achievement flagged as failing if pressing the reload binding even if the reload didn�t actually happen. It will now fail only if the reload was actually performed.
- Prevented crash that happened if Cheat menu was accessed during level loading.
- Fixed quick weapon swap sometimes remembering the wrong weapon.
- Fixed some rare cases where player disconnecting at a very particular moment would make some parts of gameplay scripts to break (usually not spawning some enemies or similar).
- When several players are standing in front of ammo crate and one of them opens the crate, ammo will be awarded to all of them, not only to the one who opened it.
- Fixed cases when player disconnecting while standing on an item could crash the server.
- Fixed scripted flashlights (e.g. Spooky Secrets) not working on client.
- Player carrying a flag in CTF cannot sprint now.
- Fixed a crash that could happen at random when Technopolip was killed.
- Fixed a problem where sometimes all Gnaar melees in the game were long melees, instead of quick ones.
- Fixed "Old School" achievement flagged as failing if pressing the reload binding even if the reload didn�t actually happen. It will now fail only if the reload was actually performed.
- Prevented crash that happened if Cheat menu was accessed during level loading.
- Fixed quick weapon swap sometimes remembering the wrong weapon.


























