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Royal Quest New Trailers
Alan Wake�s American Nightmare - Launch
Mass Effect 3 - Take Earth Back
The Amazing Spider-Man
Battlefield Heroes - Mad Scientist
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Index � Story
Posted by Video Game News Staff, 47 mins ago Feb 22, 2012 18:48

Steam Updates and Releases 22 February 2012

Serious Sam 3 Update Released

Posted: 22 Feb 2012 02:20 PM PSTnew on steam today

o Dedicated server now works on Linux. It can be downloaded using HLDSUpdateTool for Linux, using gamename "serioussam3-linux".
o SeriousEditor can now natively import and export meshes in Wavefront .obj format. You may need to reset the Common toolbar in mesh editor to see the new buttons for it.
o Various fixes and improvements in script edit control in SeriousEditor: added scrollbar, fixed scrolling errors, fixed rare crashes in undo/redo, better assignment of variable on drag&drop of entity from world, some other small fixes.
o Fixed severe visual errors on GI baking that happened when models had compressed normals.
o Fixed rare server crashes caused by malformed RPC messages from client.
o When server has problems executing an RPC, client ID and name are output to log, and the client is disconnected to prevent further damage. If client cannot execute receives an exception when trying to execute an RPC, it will disconnect from the server. o Fixed some minor issues in menus when rendering for stereoscopic display. o Fixed problems with some shaders not being rendered correctly under OpenGL. o Fixed Chinese and Japanese versions of Kanji characters mixing up in some cases. Now Japanese glyphs have precedence when using Japanese locale, and Chinese glyhps when using Chinese locale.
o Fixed an issue causing snapping instead of smooth transition between fire animations on player model in some cases. o Character animation selection system was changed to facilitate more complex combinations of legs and torso animations.
o Fixed an issue causing scaffolding pole to remain on third person player model when switching weapons or performing melee while scaffolding pole is equipped. o Created new jump animations for player character. o Created some more player animations for swimming/diving while carrying explosives or sledgehammer.
o Added support for Raw Input for mouse and keyboard, enabled with inp_bRawInput. This should give more precision in mouse reading, for those who want every micrometer of aiming accuracy.

Steam client update released

Posted: 22 Feb 2012 11:07 AM PST

A Steam client update is now available. To apply the update, click the Steam menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:

- Installscript changes for upcoming titles
- Fixed sporadic syncing issues when downloading Skyrim workshop mods
- Added link to Workshop from the game overlay for supported games
- Fixed crash on startup on machines with a certain Windows Firewall configuration

Now Available - 1000 Amps

Posted: 22 Feb 2012 10:19 AM PST

1000 Amps is Now Available on Steam and 10% off until Wednesday February 29th 10AM PST.

Light up the world! As Plug, you are charged with restoring the expansive Amp-Tree-System, and thwarting an enigmatic intruder. Solve puzzles and explore in 1000 Amps!

Daily Deal - Ceville, 75% off!

Posted: 22 Feb 2012 10:10 AM PST

Today�s Deal: Save 75% off Ceville!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Ship Simulator Extremes Update Released

Posted: 22 Feb 2012 07:45 AM PST

---- ReleaseNotes Patch 1.4 -> 1.5 ----

[ UPDATE ]

[ Multiplayer ]
* Fixed issue where creating ropes on your own server would not work properly
* Improved rope / towing behaviour
* Connection points updated when ropes are changed, prevents issue where connection points show incorrect information
* Prevented an issue where leaving a server would leave a ghost-ship behind
* Horns and watercanons are now syncronized
* Sinking has been disabled
* Player names are displayed above the ships.
* Statistics being tracked

[ Ships ]
* Improved various ships with new lights, better bridge graphics, improved dynamics
* The Hide GUI action no longer resets the controls

Sword of the Stars II: Lords of Winter Update Released

Posted: 22 Feb 2012 07:35 AM PST

r19609b
------

Critical Fixes:
+ Fixed a plague-related turn update crash.
+ Fixed a combat psionic effect-related crash.

Other Fixes:
+ Diplomatic points are now being accumulated and applied.
+ Heavy planet missiles are now working.
+ System entry points and approach vectors are now working.
+ Ships now recover psionic power each turn based on the empire�s psi potential.
+ Fixed neutral combat zones not returning to the system�s owner.
+ Fixed an issue where options window revert button was not working correctly.
+ Fixed an issue with incorrect speech timeouts.
+ Zuul civilians are no longer considered in slave calculations.
+ Fixed an issue where fleet travel distance was not being reported correcly.
+ Zuul players are no longer queried for alternate mission route
confirmations unless this is necessary.
+ Fixed localization issues with admiral traits.
+ Structure and armor bonuses now show correctly in the design screen.
+ Fixed known issues where reserve fleets could go missing.
+ Drones in the bottom wing of Hiver Dreadnoughts now launch.
+ Slave disks now connect with the correct ship sections.
+ Reduced speech spamming in the design screen.
+ Fixed floating modules on Human dreadnoughts.
+ Fixed a corner case preventing combat with hiver gates.
+ Colony support missions now stop correctly if the target colony is destroyed.
+ Fixed a couple odd issues where fleets were not correctly considered
to be �at� a system.
+ Combat AI now deploys battle riders more intelligently.
+ Fixed an issue where crewless ships were preventing players from
entering accelerated time in combat.
+ Fixed the issue where requesting surrender of an empire could lock
out camera control.
+ Fixed the issue of invalid save game names crashing the game.
+ Fixed an issue where crewless ships were preventing the end of combat.
+ Fixed the visual glitch with torpedo trails.
+ Fixed the issue where fleets in transit could be unselectable.
+ Fixed an issue where the strategic AI was creating duplicate ship designs.
+ Fixed an issue where surveying fleets were returning home if
hostiles were encountered.
+ Fixed known issues with Land Grab and Leviathan victory conditions.
+ Victory conditions are now correctly reported when all other players
are eliminated.
+ Fixed an issue where trade income was not being synchronized
correctly in networked games.
+ Fixed an issue where client player status was not being updated
correctly in networked games involving more than 2 clients.

Other Changes:
+ Sound volume now updates in real time.
+ Mine fields and SDBs (System Defense Boats) can now be placed in the
Battle Manager and activated in combat by clicking their icons in sensor view.
+ Mission screens not grey out systems that are not viable.
+ Sensor, support and trade views now grey out systems that are out of range.
+ Stations now appear along with fleets, and they can now be repaired
through the standard repair dialog.
+ News events are now reported for lost or retired admirals.
+ The repair dialog can now be called up at any system.
+ The game now agressively seeks out and frees memory consumed by game
assets where possible. This should help players who are running into performance issues due to memory consumption.
+ Updated star map node line and mini-ship visuals.
+ New encounters are available or have been re-introduced, including:
The system killer, asteroid showers, spectres and swarmers. More are on the way.

 


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