When the Wiimote was first unveiled, one of its most
obvious uses was for ’point and click’ adventure games; titles in the same vein as King’s Quest, Day of the Tentacle, Full Throttle, and so on. While that genre is basically on life support, it still has a few gems and Telltale Games’ Sam & Max: Season One is a great step in filling the Wii’s lack of this type of game.
Based on the comics by Steve Purcel, this game puts you in control of an anthropomorphic dog and rabbit; the titular Sam & Max. They’re freelance police who savagely protect the rights of innocents, as shown through six episodes - basically miniature games unto themselves. Each one has a similar idea, with the duo hired to solve a crime. As far as the gameplay goes, this consists of adventure staples like wandering around several locations to gather clues, talking to people, and solving puzzles. It’s impossible to lose, die, or get completely stuck, so you don’t have to be paranoid about saving your progress. You’re also given plenty of hints ranging from the clever and subtle to the very blatant, so you should do fine. Aside from a few oddly written puzzles, it’s obvious the developers want you to win.
But an easy adventure game isn’t much of a draw on its own, and the folks at Telltale obviously realized that. Much like Capcom’s Ace Attorney series, the focus isn’t on gameplay but on telling a story. With a great selection of music, plenty of memorable characters, and great writing, it’s clear the video game is just a way to keep you engaged in the plot. And while many adventure games try to be fairly serious, epic tales, Sam & Max goes for oddball comedy. The sort of zany nonsense you’d find in various Brooks films, The Critic, and The Simpsons is the norm here, with plenty of minor chuckles to string you along until something downright hilarious comes along.