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Wolfire Games Developer Diary #4 Terrain, Objects, Shadows
Posted by DEVWolfire, 3 days ago

My first two developer’s diaries described how Wolfire set up it’s optimized terrain mesh, blended the seam between the skybox and the terrain with a special haze effect and created self-shadowing terrain given the sun’s position.  This is all well and good for a realistic-looking barren wasteland but what happens when you add objects to the mix?  A few extra lighting and shading cases get created.

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