Let’s face it folks (developers, listen up), the iPhone touch screen is just not the epitome
of precision (even if it did just win a test against other smartphones). So any game that relies on near-perfect precision in the interface is going to receive low marks due to the high level of frustration.
This game consists of various picnic layouts that come under attack from all manner of insects (flies, ants, wasps, etc). So first off, if you (like some I know) can’t stand them in real life, will certainly want to avoid the game though you may gain some perverse pleasure in
squashing them virtually.
Secondly, the game requires you to have a fairly firm grip on tapping in the exact right place. Perhaps if I had a stylus I might have been more likely to enjoy the game. With my stubby finger I was about 70% accurate which makes this game pure frustration. OK, maybe 80% really but still, this game makes you feel less accurate than you are.
In the game you get more points for consecutive
hits. But that only applies to killing the same type of insect (which the game fails to mention). So if you can’t get a bead on the creepy crawlers, you’ll never get a very high score.
The graphics lean toward a grade school art project which, while not terrible, does lend the game a ’cheap’ feel at times. The game has four levels but some are locked. How to unlock them? You have to play the other levels and/or get a particular score. I wasn’t interested enough to even unlock the fourth level.
The game is tied into Agon Online, another iPhone social network for games, which includes awards, leaderboards, friends lists and profiles. I declined to sign up as I feel having 2 already (Scoreloop & OpenFeint) is one too many already. I sure hope one of them buys out the other one soon so we can consolidate it all. This is a major benefit to the consoles where there is only one network.
Overall, this game left me somewhat frustrated, extremely disinterested and just plain disappointed.