Twin Sector starts you out in a flimsy storyline that sees you prematurely awakened from a cryostatis sleep because according to the computer,
you were the only one it was able to awaken. In fact, the computer doesn’t know a lot of things that it should know it seems.
You play as a tri-athlete, a physically fit specimen of humanity, but you rarely ever show that side of you even though they made a point to show it in the opening cut scene. Once you’re awake, you are given a pair of telekinetic gloves which will be your major way to interface with the world. They will help you solve problems, get to places that are hard to reach and generally take the place of pretty much all other interaction in a game such as this.
Now the puzzles are challenging, but the lack of a save anywhere function is extremely frustrating and you will solve two or three puzzles, die, and then have to solve them again. This generally means that you will play the same levels over and over. A seriously poor example of game design here as it is so frustrating at times that I had to stop playing. Having to redo things because of a minor mishap and a shoddy checkpoint system takes a lot of points off of this game.
Another thing that takes points off the game is the strange, unrealistic physics. There are ’heavy duty’ crates (which strangely have handle with care on them), that you can knock around like they’re made of Cardboard. Walking, not even running, into one of these will send it skittering about the room. All of the objects in the game have a ’fake’ quality to them and feel like they are made of this same pseudo-gravity-defying material.
The character models are also poor. When you see a character walk (which is only in the cut scenes for the most part) they look like they are carrying two big salamis where their arms should be. The skin all has this strange plastic look to it and in general they’re sort of creepy.